Squeeze performance option, minor fixes
Fixes are already in miami
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@ -152,9 +152,9 @@ void CMovingThings::Shutdown()
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void CMovingThings::Update()
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{
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const int TIME_SPAN = 64; // frames to process all aMovingThings
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int16 i;
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#ifndef SQUEEZE_PERFORMANCE
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const int TIME_SPAN = 64; // frames to process all aMovingThings
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int block = CTimer::GetFrameCounter() % TIME_SPAN;
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@ -167,6 +167,7 @@ void CMovingThings::Update()
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if (aMovingThings[i].m_nHidden == 0)
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aMovingThings[i].Update();
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}
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#endif
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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{
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