Squeeze performance option, minor fixes
Fixes are already in miami
This commit is contained in:
@ -73,8 +73,12 @@ CRenderer::PreRender(void)
|
||||
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
|
||||
ms_aVisibleEntityPtrs[i]->PreRender();
|
||||
|
||||
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
|
||||
for (i = 0; i < ms_nNoOfInVisibleEntities; i++) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli())
|
||||
#endif
|
||||
ms_aInVisibleEntityPtrs[i]->PreRender();
|
||||
}
|
||||
|
||||
for(node = CVisibilityPlugins::m_alphaEntityList.head.next;
|
||||
node != &CVisibilityPlugins::m_alphaEntityList.tail;
|
||||
|
Reference in New Issue
Block a user