PS2 cam transition mostly working
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@ -425,9 +425,12 @@ public:
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float CarZoomValueSmooth;
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float DistanceToWater;
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#ifndef PS2_CAM_TRANSITION
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float FOVDuringInter;
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#endif
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float LODDistMultiplier;
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float GenerationDistMultiplier;
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#ifndef PS2_CAM_TRANSITION
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float m_fAlphaSpeedAtStartInter;
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float m_fAlphaWhenInterPol;
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float m_fAlphaDuringInterPol;
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@ -438,6 +441,7 @@ public:
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float m_fFOVSpeedAtStartInter;
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float m_fStartingBetaForInterPol;
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float m_fStartingAlphaForInterPol;
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#endif
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float m_PedOrientForBehindOrInFront;
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float m_CameraAverageSpeed;
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float m_CameraSpeedSoFar;
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@ -487,7 +491,7 @@ public:
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CVector m_vecFixedModeSource;
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CVector m_vecFixedModeUpOffSet;
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CVector m_vecCutSceneOffset;
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#ifndef PS2_CAM_TRANSITION
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CVector m_cvecStartingSourceForInterPol;
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CVector m_cvecStartingTargetForInterPol;
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CVector m_cvecStartingUpForInterPol;
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@ -497,11 +501,13 @@ public:
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CVector m_vecSourceWhenInterPol;
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CVector m_vecTargetWhenInterPol;
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CVector m_vecUpWhenInterPol;
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#endif
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CVector m_vecGameCamPos;
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#ifndef PS2_CAM_TRANSITION
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CVector SourceDuringInter;
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CVector TargetDuringInter;
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CVector UpDuringInter;
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#endif
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RwCamera *m_pRwCamera;
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CEntity *pTargetEntity;
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CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
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