More use of GetModelIndex
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@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
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bool startTaxiTimer = true;
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if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
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CVehicle *veh = m_pPed->m_pMyVehicle;
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if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
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if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
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&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
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for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
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timePassed -= 1000;
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@ -407,7 +407,7 @@ CPlayerInfo::Process(void)
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if (m_pPed->bInVehicle) {
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if (!m_pRemoteVehicle) {
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CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
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if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
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if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
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CVehicle *veh = m_pPed->m_pMyVehicle;
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if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
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