Update HUD stuff, bug and format fixes.
Added environment variables to premake5.lua. Update README.md
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@ -15,7 +15,8 @@ WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
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float &CRadar::m_RadarRange = *(float*)0x8E281C;
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CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
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void CRadar::DrawMap() {
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void CRadar::DrawMap()
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{
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if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
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if (FindPlayerVehicle()) {
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if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.3f) {
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@ -24,24 +25,24 @@ void CRadar::DrawMap() {
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else
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CRadar::m_RadarRange = (FindPlayerVehicle()->GetSpeed().Magnitude() + 0.3f) * 200.0f;
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}
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else {
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else
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CRadar::m_RadarRange = 120.0f;
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}
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}
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else {
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else
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CRadar::m_RadarRange = 120.0f;
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}
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vec2DRadarOrigin.x = FindPlayerCentreOfWorld_NoSniperShift().x;
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vec2DRadarOrigin.y = FindPlayerCentreOfWorld_NoSniperShift().y;
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CRadar::DrawRadarMap();
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}
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}
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void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in) {
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void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in)
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{
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out->x = in->x * HUD_STRETCH_X(47.0f) + HUD_STRETCH_X(47.0f + 20.0f);
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out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f;
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out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f;
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}
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STARTPATCHES
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InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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