CGame::Process() && CGame::ReloadIPLs
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@ -15,6 +15,8 @@ CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
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WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
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WRAPPER void CUserDisplay::Process(void) { EAXJMP(0x4AD690); }
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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