CGame::Process() && CGame::ReloadIPLs
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@ -7,6 +7,7 @@
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#include "Text.h"
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WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
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WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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