CGame::Process() && CGame::ReloadIPLs
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@ -28,6 +28,7 @@ bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
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bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
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void CWeather::ReleaseWeather()
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{
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