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@ -1261,7 +1261,11 @@ void CParticle::Update()
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{
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if ( CTimer::GetFrameCounter() & 10 )
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{
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#ifdef FIX_BUGS
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if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
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#else
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if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
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#endif
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{
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AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
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}
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