fixes
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@ -328,7 +328,7 @@ CFont::PrintChar(float x, float y, wchar c)
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}
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#endif
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if(Details.style == FONT_STANDART || Details.style == FONT_HEADING){
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
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if (bDontPrint) return;
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CSprite2d::AddToBuffer(
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CRect(x, y,
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@ -818,11 +818,7 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
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if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
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{
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auto v8 = CFont::Details.color;
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CFont::Details.color.r = CFont::Details.dropColor.r;
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//v18 = v8;
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CFont::Details.color.g = CFont::Details.dropColor.g;
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CFont::Details.color.b = CFont::Details.dropColor.b;
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CFont::Details.color.a = CFont::Details.dropColor.a;
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CFont::Details.color = CFont::Details.dropColor;
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CFont::Details.dropShadowPosition = 0;
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CFont::Details.bIsShadow = true;
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if (0.0f != CFont::Details.slant)
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@ -1244,7 +1240,7 @@ CFont::SetFontStyle(int16 style)
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{
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if (style == FONT_HEADING)
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{
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Details.style = FONT_BANK;
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Details.style = FONT_STANDARD;
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Details.bFontHalfTexture = true;
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}
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else
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