3d4791f291
Revert "First batch of fixes (CallAndMessage)"
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This reverts commit 7a3b80a9b7
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2021-01-31 21:06:38 +01:00
7a3b80a9b7
First batch of fixes (CallAndMessage)
2021-01-31 20:44:39 +01:00
497e0b801f
m_nWantedLevel -> GetWantedLevel()
2021-01-22 00:19:44 +01:00
91093305d6
Get rid of RwMatrix in CMatrix
2021-01-18 21:06:59 +02:00
7c3e43aa2e
rename m_vehEnterType -> m_vehDoor
2021-01-13 13:01:11 +01:00
36e64dbd22
signed/unsigned fixes, and some other fixes
2020-12-27 05:23:37 +03:00
309a4613a4
option for PC controls
2020-12-21 20:48:40 +01:00
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
6eb0fd52d7
Update Camera.cpp
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camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00
2eb2e9ac12
fixed tab
2020-09-26 14:12:42 +03:00
b42d9e3e7c
silentpatch fixes
2020-09-26 13:30:22 +03:00
581cb5edfa
The real pickup reflection fix
2020-07-29 14:56:06 +03:00
1dc6fbda1f
64-bit on Windows
2020-07-22 18:51:28 +03:00
efd49962d2
avoid UB
2020-07-20 19:32:20 +02:00
860f75d66c
Merge branch 'master' into ps2menu
2020-06-29 09:37:53 +03:00
1c11a8081f
mips overdose
2020-06-28 00:01:51 +03:00
043f09f3fb
Merge pull request #637 from Nick007J/master
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script logging
2020-06-22 13:27:25 +03:00
7a71a47f74
updated player control names
2020-06-21 16:00:17 +03:00
98baa36f1a
FOV fix
2020-06-21 14:50:00 +02:00
3859efff42
ps2 cam transitions done (hopefully)
2020-06-21 14:41:39 +02:00
e1c58131c4
PS2 cam transition mostly working
2020-06-21 00:40:07 +02:00
5ad739f096
some PS2 cam code; fix for arrest cam
2020-06-20 14:38:21 +02:00
4cd4f91e57
ccamera cleanup
2020-06-19 09:15:23 +02:00
3fe282fbe4
a few cam fixes
2020-06-13 23:39:35 +02:00
41dac0773f
little CCam cleanup; fix in CWorld sphere test
2020-06-12 21:53:39 +02:00
0ac3477035
fix UB shit
2020-05-26 18:50:27 +02:00
c2ac6b3759
Fix linux warnings
2020-05-12 23:18:54 +02:00
1eb817de77
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
2020-05-05 18:32:46 +03:00
9960c41193
Remove Miami stuff
2020-05-05 18:04:18 +03:00
b44df26d3e
implemented most of streamed collisions and big buildings
2020-05-05 13:02:42 +02:00
84c9484e55
SetPosition, final part
2020-05-05 04:45:18 +03:00
67467f15d1
GTA_BRIDGE and GTA_TRAIN defines
2020-05-03 17:28:54 +02:00
7cc3410846
Merge remote-tracking branch 'upstream/master'
2020-04-21 11:55:39 +03:00
370c4e48cd
Try to build with mingw
2020-04-20 18:18:46 +02:00
9e65eb34ec
1.1 patch stuff
2020-04-19 17:38:10 +03:00
c4cd45d47c
replays bug fix
2020-04-18 23:50:37 +03:00
599164006a
Remove patches
2020-04-17 16:31:11 +03:00
a4922d5cb7
rem refs
2020-04-17 08:54:14 +03:00
b1fc7bc533
More refs removed
2020-04-16 11:50:45 +03:00
d455cd8a62
Default native resolution mode and small camera fixes
2020-04-16 00:46:09 +03:00
a5239b554f
Merge remote-tracking branch 'Fire-Head/master'
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# Conflicts:
# src/core/Radar.cpp
2020-04-09 21:40:46 +03:00
6225e50723
fixed questionable RW usage; changed radar mask to PS2 techinque
2020-04-09 17:45:05 +02:00
3769170113
(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode
2020-04-09 02:52:38 +03:00
7439d6482f
Reverting tabs back to spaces for aap
2020-04-08 10:26:31 +03:00