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1,872 Commits 3 Branches 0 Tags
ec1d14971c9bb1d751c0256093483d621dd719b8
Commit Graph

13 Commits

Author SHA1 Message Date
Nikolay Korolev
ec1d14971c mission replay 2020-05-27 00:25:12 +03:00
Sergeanur
7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Sergeanur
599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head
a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
aap
34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Fire-Head
194ddc5f40 CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
eray orçunus
112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
eray orçunus
934e9db4fc CPopulation done, CCopPed and fixes 2020-03-12 00:48:33 +03:00
Sergeanur
998adfab90 Fixed use of boolean type for in CGameLogic 2019-10-26 21:24:26 +03:00
Sergeanur
b6cb716452 Fixed CGameLogic::PassTime types 2019-10-26 14:35:45 +03:00
Sergeanur
9d4140734f Moved CCutsceneMgr::ms_cutsceneProcessing to private 2019-10-19 16:47:30 +03:00
Sergeanur
69963cea68 Full CGameLogic 2019-10-08 17:13:23 +03:00
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