init
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52
cmake/FindSDL2.cmake
Executable file
52
cmake/FindSDL2.cmake
Executable file
@ -0,0 +1,52 @@
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if(NOT CMAKE_CROSSCOMPILING)
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_SDL2 sdl2)
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endif()
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set_extra_dirs_lib(SDL2 sdl)
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find_library(SDL2_LIBRARY
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NAMES SDL2
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HINTS ${HINTS_SDL2_LIBDIR} ${PC_SDL2_LIBDIR} ${PC_SDL2_LIBRARY_DIRS}
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PATHS ${PATHS_SDL2_LIBDIR}
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${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
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)
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if(PREFER_BUNDLED_LIBS)
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set(CMAKE_FIND_FRAMEWORK FIRST)
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else()
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set(CMAKE_FIND_FRAMEWORK LAST)
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endif()
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set_extra_dirs_include(SDL2 sdl "${SDL2_LIBRARY}")
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# Looking for 'SDL.h' directly might accidentally find a SDL instead of SDL 2
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# installation. Look for a header file only present in SDL 2 instead.
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find_path(SDL2_INCLUDEDIR SDL_assert.h
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PATH_SUFFIXES SDL2
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HINTS ${HINTS_SDL2_INCLUDEDIR} ${PC_SDL2_INCLUDEDIR} ${PC_SDL2_INCLUDE_DIRS}
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PATHS ${PATHS_SDL2_INCLUDEDIR}
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${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDEDIR)
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mark_as_advanced(SDL2_LIBRARY SDL2_INCLUDEDIR)
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if(SDL2_FOUND)
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set(SDL2_LIBRARIES ${SDL2_LIBRARY})
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set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDEDIR})
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is_bundled(SDL2_BUNDLED "${SDL2_LIBRARY}")
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set(SDL2_COPY_FILES)
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set(SDL2_COPY_DIRS)
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if(SDL2_BUNDLED)
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if(TARGET_OS STREQUAL "windows")
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set(SDL2_COPY_FILES "${EXTRA_SDL2_LIBDIR}/SDL2.dll")
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if(TARGET_BITS EQUAL 32)
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list(APPEND OPUSFILE_COPY_FILES
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"${EXTRA_SDL2_LIBDIR}/libgcc_s_dw2-1.dll"
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)
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endif()
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elseif(TARGET_OS STREQUAL "mac")
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set(SDL2_COPY_DIRS "${EXTRA_SDL2_LIBDIR}/SDL2.framework")
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endif()
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endif()
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endif()
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