Bliss-Shader/shaders/lib/voxel_read.glsl

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2024-05-01 16:32:25 -04:00
uint GetVoxelBlock(const in ivec3 voxelPos) {
// TODO: exit early if outside bounds
return imageLoad(imgVoxelMask, voxelPos).r;
}
uint GetVoxelBlock(const in vec3 playerPos) {
vec3 cameraOffset = fract(cameraPosition);
ivec3 voxelPos = ivec3(floor(playerPos + cameraOffset + VoxelSize/2u));
// TODO: exit early if outside bounds
return imageLoad(imgVoxelMask, voxelPos).r;
}