Bliss-Shader/shaders/world-1/composite3.vsh

38 lines
991 B
V Shell
Raw Normal View History

2023-01-12 15:00:14 -05:00
#version 120
//#extension GL_EXT_gpu_shader4 : disable
2023-01-12 15:00:14 -05:00
flat varying float tempOffsets;
uniform int frameCounter;
#include "/lib/util.glsl"
flat varying vec2 TAA_Offset;
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
2023-01-12 15:00:14 -05:00
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_Position = ftransform();
tempOffsets = HaltonSeq2(frameCounter%10000);
TAA_Offset = offsets[frameCounter%8];
#ifndef TAA
TAA_Offset = vec2(0.0);
#endif
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
2023-01-12 15:00:14 -05:00
}