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https://github.com/X0nk/Bliss-Shader.git
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more lpv block mappings
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@ -8,7 +8,7 @@ separateAo = true
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rain.depth = false
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beacon.beam.depth = true
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iris.features.optional=ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES SSBO
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iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES SSBO
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#if RESOURCEPACK_SKY == 2
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sun=true
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@ -21,6 +21,7 @@ iris.features.optional=ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTO
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#ifdef LPV_ENABLED
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# shadow.enabled = true
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shadow.culling = reversed
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voxelizeLightBlocks = true
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#endif
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#ifndef RENDER_ENTITY_SHADOWS
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