mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
stop a ton of warings macs scream about in the logs
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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//Volumetric fog rendering
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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flat varying float tempOffsets;
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#version 120
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//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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varying vec2 texcoord;
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flat varying vec3 zMults;
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#version 120
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//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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varying vec2 texcoord;
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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uniform sampler2D colortex4;
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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uniform vec2 texelSize;
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#version 120
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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varying vec4 lmtexcoord;
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/res_params.glsl"
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/*
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#define TAA
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/*
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#define PCF
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#define TAA
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/*
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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//////////////////////////////VOID MAIN//////////////////////////////
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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