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remove sky absorption for moon colors. goodbye physical base.
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@ -130,7 +130,7 @@ void main() {
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skyAbsorb = vec3(1.0);
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moonColor = calculateAtmosphere(vec3(0.0), -sunVec, vec3(0.0,1.0,0.0), sunVec, -sunVec, planetSphere, skyAbsorb, 25,0.5);
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moonColor = moonColorBase/4000.0*skyAbsorb;
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moonColor = moonColorBase/4000.0;
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lightSourceColor = sunVis >= 1e-5 ? sunColor * sunVis : moonColor * moonVis;
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