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fix gbuffer_line alpha blending
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@ -388,7 +388,7 @@ void main() {
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#ifndef LINES
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#ifndef LINES
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gl_FragData[0].a = TEXTURE.a;
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gl_FragData[0].a = TEXTURE.a;
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#else
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#else
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gl_FragData[0].a = 1.0;
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gl_FragData[0].a = color.a;
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#endif
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#endif
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#ifndef BLOOMY_PARTICLES
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#ifndef BLOOMY_PARTICLES
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gl_FragData[1].a = 0.0; // for bloomy rain and stuff
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gl_FragData[1].a = 0.0; // for bloomy rain and stuff
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