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made TAA_MODE toggle work on iris
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@ -11,6 +11,14 @@
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const int noiseTextureResolution = 32;
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const int noiseTextureResolution = 32;
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const int RGBA32F = 1;
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const int R11F_G11F_B10F = 1;
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#ifdef SCREENSHOT_MODE
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const int colortex5Format = RGBA32F; //TAA buffer (everything)
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#else
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const int colortex5Format = R11F_G11F_B10F; //TAA buffer (everything)
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#endif
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/*
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/*
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const int colortex0Format = RGBA16F; // low res clouds (deferred->composite2) + low res VL (composite5->composite15)
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const int colortex0Format = RGBA16F; // low res clouds (deferred->composite2) + low res VL (composite5->composite15)
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@ -19,12 +27,6 @@ const int colortex2Format = RGBA16F; //forward + transparencies (gbuffer->com
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const int colortex3Format = R11F_G11F_B10F; //frame buffer + bloom (deferred6->final)
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const int colortex3Format = R11F_G11F_B10F; //frame buffer + bloom (deferred6->final)
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const int colortex4Format = RGBA16F; //light values and skyboxes (everything)
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const int colortex4Format = RGBA16F; //light values and skyboxes (everything)
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#ifdef SCREENSHOT_MODE
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const int colortex5Format = RGBA32F; //TAA buffer (everything)
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#else
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const int colortex5Format = R11F_G11F_B10F; //TAA buffer (everything)
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#endif
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const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final)
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const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final)
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const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
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const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
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const int colortex8Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)
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const int colortex8Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)
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