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fixed radians on nvidia
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@ -104,7 +104,7 @@ void main() {
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#ifdef DOF_JITTER_SHADOW
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// This is in CLIP SPACE
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vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0);
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jitter = rotate(radians(frameCounter)) * jitter;
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jitter = rotate(radians(float(frameCounter))) * jitter;
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jitter.y *= aspectRatio;
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jitter.x *= DOF_ANAMORPHIC_RATIO;
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