mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
initial setup for scene controller (functional concept)
This commit is contained in:
@ -158,7 +158,10 @@ void main() {
|
||||
vec3 minimumlight = vec3(1.0) * 0.01 * MIN_LIGHT_AMOUNT + nightVision * 0.05;
|
||||
averageSkyCol_Clouds = max(normalize(averageSkyCol_Clouds + 1e-6) * min(luma(averageSkyCol_Clouds) * 3.0,2.5),0.0);
|
||||
averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS,0.0) + minimumlight;
|
||||
|
||||
|
||||
#ifdef USE_CUSTOM_SKY_GROUND_LIGHTING_COLORS
|
||||
averageSkyCol = luma(averageSkyCol) * vec3(SKY_GROUND_R,SKY_GROUND_G,SKY_GROUND_B);
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////
|
||||
|
Reference in New Issue
Block a user