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accidentally left debug setting enabled. fix naming of filepaths for dimension flags
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@ -13,5 +13,6 @@ dimension.world-1 = minecraft:the_nether
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dimension.world1 = minecraft:the_end
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dimension.worldx =
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dimension.world0_with_aether_tag = aether:the_aether
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dimension.world0_with_twilight_forest_tag = twilightforest:twilight_forest
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# this is using alternate versions of the overworld shader, that have tweaks targeted at specific dimensions
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dimension.world0_with_aether_flag = aether:the_aether
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dimension.world0_with_twilight_forest_flag = twilightforest:twilight_forest
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@ -814,7 +814,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#define debug_DEPTHTEX0 9
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#define debug_DEPTHTEX1 10
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#define DEBUG_VIEW debug_OFF // [debug_OFF debug_SHADOWMAP debug_NORMALS debug_SPECULAR debug_INDIRECT debug_DIRECT debug_VIEW_POSITION debug_DH_WATER_BLENDING debug_FILTERED_STUFF debug_DEPTHTEX0 debug_DEPTHTEX1]
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#define ISOLATE_RESOURCEPACK_SKY
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// #define ISOLATE_RESOURCEPACK_SKY
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#if DEBUG_VIEW == debug_DEPTHTEX0 || DEBUG_VIEW == debug_DEPTHTEX1
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#undef TAA
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