mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-20 07:57:55 +08:00
fix water shadow square when DH shadowmap is on
This commit is contained in:
parent
f971b7e3c6
commit
a4e8419081
@ -13,7 +13,7 @@ uniform sampler2D tex;
|
|||||||
//////////////////////////////VOID MAIN//////////////////////////////
|
//////////////////////////////VOID MAIN//////////////////////////////
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
// if(water > 0) discard;
|
if(water > 0) discard;
|
||||||
|
|
||||||
gl_FragData[0] = texture2D(tex, texcoord.xy);
|
gl_FragData[0] = texture2D(tex, texcoord.xy);
|
||||||
}
|
}
|
||||||
|
@ -47,7 +47,7 @@ vec4 toClipSpace3(vec3 viewSpacePosition) {
|
|||||||
void main() {
|
void main() {
|
||||||
water = 0;
|
water = 0;
|
||||||
|
|
||||||
// if(gl_Color.a < 1.0) water = 1;
|
if(gl_Color.a < 1.0) water = 1;
|
||||||
|
|
||||||
texcoord.xy = gl_MultiTexCoord0.xy;
|
texcoord.xy = gl_MultiTexCoord0.xy;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user