accidentally left debug setting enabled. fix naming of filepaths for dimension flags

This commit is contained in:
Xonk
2025-03-23 21:33:15 -04:00
parent 8226094fb2
commit de35db8d0b
174 changed files with 4 additions and 3 deletions

View File

@ -0,0 +1,31 @@
#version 120
//#extension GL_ARB_shader_texture_lod : disable
#include "/lib/settings.glsl"
flat varying int water;
varying vec2 texcoord;
varying float overdrawCull;
uniform sampler2D tex;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
if(water > 0){
discard;
return;
}
if(overdrawCull < 1.0){
discard;
return;
}
gl_FragData[0] = texture2D(tex, texcoord.xy);
}