accidentally left debug setting enabled. fix naming of filepaths for dimension flags

This commit is contained in:
Xonk
2025-03-23 21:33:15 -04:00
parent 8226094fb2
commit de35db8d0b
174 changed files with 4 additions and 3 deletions

View File

@ -13,5 +13,6 @@ dimension.world-1 = minecraft:the_nether
dimension.world1 = minecraft:the_end
dimension.worldx =
dimension.world0_with_aether_tag = aether:the_aether
dimension.world0_with_twilight_forest_tag = twilightforest:twilight_forest
# this is using alternate versions of the overworld shader, that have tweaks targeted at specific dimensions
dimension.world0_with_aether_flag = aether:the_aether
dimension.world0_with_twilight_forest_flag = twilightforest:twilight_forest

View File

@ -814,7 +814,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
#define debug_DEPTHTEX0 9
#define debug_DEPTHTEX1 10
#define DEBUG_VIEW debug_OFF // [debug_OFF debug_SHADOWMAP debug_NORMALS debug_SPECULAR debug_INDIRECT debug_DIRECT debug_VIEW_POSITION debug_DH_WATER_BLENDING debug_FILTERED_STUFF debug_DEPTHTEX0 debug_DEPTHTEX1]
#define ISOLATE_RESOURCEPACK_SKY
// #define ISOLATE_RESOURCEPACK_SKY
#if DEBUG_VIEW == debug_DEPTHTEX0 || DEBUG_VIEW == debug_DEPTHTEX1
#undef TAA

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