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floodfill redstone
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@ -24,35 +24,56 @@
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#define BLOCK_CANDLES_LIT_3 108
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#define BLOCK_CANDLES_LIT_4 109
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#define BLOCK_CAVE_VINE_BERRIES 110
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#define BLOCK_CONDUIT 111
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#define BLOCK_CRYING_OBSIDIAN 112
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#define BLOCK_END_GATEWAY 113
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#define BLOCK_END_ROD 114
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#define BLOCK_FIRE 115
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#define BLOCK_FROGLIGHT_OCHRE 116
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#define BLOCK_FROGLIGHT_PEARLESCENT 117
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#define BLOCK_FROGLIGHT_VERDANT 118
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#define BLOCK_GLOW_LICHEN 119
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#define BLOCK_GLOWSTONE 120
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#define BLOCK_JACK_O_LANTERN 121
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#define BLOCK_LANTERN 122
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#define BLOCK_LAVA 123
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#define BLOCK_MAGMA 124
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#define BLOCK_REDSTONE_LAMP_LIT 125
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#define BLOCK_REDSTONE_TORCH_LIT 126
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#define BLOCK_RESPAWN_ANCHOR_4 127
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#define BLOCK_SCULK_SENSOR_ACTIVE 128
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#define BLOCK_SEA_PICKLE_WET_1 129
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#define BLOCK_SEA_PICKLE_WET_2 130
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#define BLOCK_SEA_PICKLE_WET_3 131
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#define BLOCK_SEA_PICKLE_WET_4 132
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#define BLOCK_SEA_LANTERN 133
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#define BLOCK_SHROOMLIGHT 134
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#define BLOCK_SMOKER_LIT 135
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#define BLOCK_SOUL_FIRE 136
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#define BLOCK_SOUL_LANTERN 137
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#define BLOCK_SOUL_TORCH 138
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#define BLOCK_TORCH 139
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#define BLOCK_COMPARATOR_LIT 111
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#define BLOCK_COPPER_BULB_LIT 112
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#define BLOCK_COPPER_BULB_EXPOSED_LIT 113
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#define BLOCK_COPPER_BULB_OXIDIZED_LIT 114
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#define BLOCK_COPPER_BULB_WEATHERED_LIT 115
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#define BLOCK_CONDUIT 116
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#define BLOCK_CRYING_OBSIDIAN 117
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#define BLOCK_END_GATEWAY 118
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#define BLOCK_END_ROD 119
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#define BLOCK_FIRE 120
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#define BLOCK_FROGLIGHT_OCHRE 121
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#define BLOCK_FROGLIGHT_PEARLESCENT 122
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#define BLOCK_FROGLIGHT_VERDANT 123
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#define BLOCK_GLOW_LICHEN 124
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#define BLOCK_GLOWSTONE 125
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#define BLOCK_JACK_O_LANTERN 126
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#define BLOCK_LANTERN 127
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#define BLOCK_LAVA 128
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#define BLOCK_MAGMA 129
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#define BLOCK_REDSTONE_LAMP_LIT 130
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#define BLOCK_REDSTONE_TORCH_LIT 131
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#define BLOCK_REDSTONE_WIRE_1 132
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#define BLOCK_REDSTONE_WIRE_2 133
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#define BLOCK_REDSTONE_WIRE_3 134
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#define BLOCK_REDSTONE_WIRE_4 135
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#define BLOCK_REDSTONE_WIRE_5 136
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#define BLOCK_REDSTONE_WIRE_6 137
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#define BLOCK_REDSTONE_WIRE_7 138
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#define BLOCK_REDSTONE_WIRE_8 139
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#define BLOCK_REDSTONE_WIRE_9 140
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#define BLOCK_REDSTONE_WIRE_10 141
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#define BLOCK_REDSTONE_WIRE_11 142
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#define BLOCK_REDSTONE_WIRE_12 143
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#define BLOCK_REDSTONE_WIRE_13 144
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#define BLOCK_REDSTONE_WIRE_14 145
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#define BLOCK_REDSTONE_WIRE_15 146
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#define BLOCK_REPEATER_LIT 147
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#define BLOCK_RESPAWN_ANCHOR_4 148
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#define BLOCK_SCULK_SENSOR_ACTIVE 149
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#define BLOCK_SEA_PICKLE_WET_1 150
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#define BLOCK_SEA_PICKLE_WET_2 151
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#define BLOCK_SEA_PICKLE_WET_3 152
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#define BLOCK_SEA_PICKLE_WET_4 153
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#define BLOCK_SEA_LANTERN 154
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#define BLOCK_SHROOMLIGHT 155
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#define BLOCK_SMOKER_LIT 156
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#define BLOCK_SOUL_FIRE 157
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#define BLOCK_SOUL_LANTERN 158
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#define BLOCK_SOUL_TORCH 159
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#define BLOCK_TORCH 160
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#define BLOCK_GLASS 201
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#define BLOCK_HONEY 202
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#define BLOCK_ICE 203
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@ -98,4 +119,3 @@
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#define BLOCK_TRAPDOOR_W 322
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#define BLOCK_END_PORTAL 400
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#define BLOCK_SIGN 401
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#define BLOCK_REDSTONE_WIRE 402
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@ -674,9 +674,10 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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///////////////////////////////////////////
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//#define LPV_ENABLED
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#define LPV_SIZE 7 // [6 7 8]
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#define LPV_ENTITY_LIGHTS
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#define LPV_NORMAL_OFFSET
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#define LPV_SIZE 7 // [6 7 8]
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#define LPV_REDSTONE
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#ifdef LPV_ENABLED
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#ifdef IRIS_FEATURE_CUSTOM_IMAGES
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