Commit Graph

439 Commits

Author SHA1 Message Date
0ccec1e817 fix cloud horizon line when sky ground is off 2024-06-28 16:31:31 -04:00
dd35c0cb9d fix my oopsi doopsi 2024-06-28 15:38:51 -04:00
731cf854d3 forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
f3f75bcf38 fix clouds interaction with cave fog 2024-06-28 15:22:48 -04:00
2f330b1bf4 fix broken sky in end/nether 2024-06-28 15:03:00 -04:00
114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
38c514c2b3 Merge pull request #220 from Null-MC/carpet.mapping.fix
Carpet Mapping Fix
2024-06-24 14:23:41 -04:00
1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
cfbdedfd4c make cave fog falloff do stuff. add option to use old cave detection methods 2024-06-21 15:07:03 -04:00
0a63b165c8 fix minimum light for HQ ambient light 2024-06-21 14:32:25 -04:00
52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline 2024-06-21 14:20:25 -04:00
60e807cfce tweak shadow bias to handle low resolutions better 2024-06-20 14:59:02 -04:00
56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
41b2f443d9 faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00
ccf5ebd5d4 Merge pull request #199 from Null-MC/floodfill.offset-fix
FloodFill Offset Check
2024-06-18 21:00:36 -04:00
9dae56f58f lpv ignore scaffolding 2024-06-18 17:36:35 -04:00
258e3aa12f glow lichen fix update props 2024-06-18 17:03:16 -04:00
cddcb40d71 glow lichen fix 2024-06-18 17:02:33 -04:00
b6e61fad7f split lpv setting columns 2024-06-17 22:30:31 -04:00
4c68e36365 yet another voxel fix 2024-06-17 22:16:37 -04:00
a05ca58044 more fixed block entity mappings 2024-06-17 16:10:33 -04:00
d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00
825c1b7f1c fix false voxels with block entity 2024-06-17 15:25:10 -04:00
0886fb0916 floodfill offset geo-normal check 2024-06-16 23:35:13 -04:00
b0aeec52d9 cleanup 2024-06-16 16:30:58 -04:00
d9cb955599 cleanup 2024-06-16 16:27:33 -04:00
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
f826fa856b floodfill uvec3 cast fix 2024-06-15 14:19:06 -04:00
6a8db59768 reduce candle switch; optimize floodfill mask 2024-06-14 00:05:39 -04:00
d60e25c622 candle color fix 2024-06-13 23:35:32 -04:00
7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
52594451f0 add template readme, update script 2024-06-13 22:11:47 -04:00
5b03658c41 add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
539de82c18 make translucent entites have correct alpha blending 2024-06-12 20:59:32 -04:00
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
b001751de4 add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill 2024-06-12 16:58:20 +02:00
de987d9aeb fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
ab7403954e Update settings.glsl
Re-enable Iris shadow hack for floodfill, fix is not released yet.
2024-06-10 23:41:34 -04:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
5dbf1df2aa fix floodfill entity flames 2024-06-10 18:38:36 -04:00
350f2512d5 apply saturation to tint too 2024-06-09 02:00:45 -04:00
7aa2b58916 fix default saturation value 2024-06-09 01:55:53 -04:00
4e2e781454 add floodfill saturation slider 2024-06-09 01:51:28 -04:00
302ad6958e don't leave gl_FragData[3] uninitialised at all
in all_solid.fsh
2024-06-06 12:33:11 +02:00