Commit Graph

  • 2a794f532c fix z-fighting for vanilla emissives and enchant glints unstable-development Xonk 2025-05-13 19:05:49 -04:00
  • 6e824ddd3c make motion blur's blur radius consistent across different framerates Xonk 2025-04-28 18:46:56 -04:00
  • 3db13c456f Merge pull request #448 from fayer3/redstone-wire-fix Xonk 2025-04-27 15:55:45 -04:00
  • 109c222149 make redstone wire and repeater not block light fayer3 2025-04-27 00:40:29 +02:00
  • 2377ec7548 un-kill SSGI and RTAO Xonk 2025-04-26 16:29:09 -04:00
  • fd9aacd987 fix sunlight being too dark on clouds. remove unneeded code from cloud functions. make powder effect more visible Xonk 2025-04-16 23:09:20 -04:00
  • 6baf5f4a6b fix small oopsie doopsie of last commit Xonk 2025-04-16 17:32:13 -04:00
  • 32a35e2225 tweak SSS values/groups Xonk 2025-04-16 17:21:42 -04:00
  • 0be3965fa0 make "misc blocks" subsurface scattering work again. tweak sky lightmap curve slightly Xonk 2025-04-10 17:26:16 -04:00
  • 9298e6b085 add terrafirma water IDs Xonk 2025-04-10 00:36:28 -04:00
  • 36614711e3 fix syntax in my own guide xd Xonk 2025-04-10 00:23:31 -04:00
  • 656e33a51f create rough guide on how to create custom uniforms to be used in the scene controller Xonk 2025-04-09 23:56:43 -04:00
  • 214dab3478 fix compile error from last changes Xonk 2025-04-06 19:32:52 -04:00
  • f0ad8e93f6 add strength slider for on-fire distortion effect. revisit large wave displacement and improve it a little Xonk 2025-04-06 19:29:05 -04:00
  • f5f1e20ec6 fixed const (me when im rustpilled) main Sasha 2025-04-06 20:29:40 +01:00
  • 3921b46d01 switch aperture from manual diameter to f-stop Sasha 2025-04-06 17:18:13 +01:00
  • 77c2559751 tiny refraction strength falloff tweak Xonk 2025-04-01 22:12:54 -04:00
  • 5956e86340 add "supported mods" button for physics mod Xonk 2025-04-01 21:19:27 -04:00
  • 9ce449690a re-add physics mod ocean support. tweak refraction strength falloff with distance Xonk 2025-04-01 20:36:18 -04:00
  • 450ec181e4 slightly improve edges with volumetric upsampling Xonk 2025-03-31 20:31:00 -04:00
  • 5a278d61ed add heat effect when on fire Xonk 2025-03-28 00:56:15 -04:00
  • 67da0ac493 fix volumetrics not appearing behind particles Xonk 2025-03-27 23:44:04 -04:00
  • f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect Xonk 2025-03-27 19:09:58 -04:00
  • e5d90521dd make twilight forest overworld variant less bright Xonk 2025-03-24 21:16:24 -04:00
  • 973586723f small tweak to lightmap fallback for shadowmap Xonk 2025-03-24 00:06:09 -04:00
  • e433924afb fix scene controller submenu button Xonk 2025-03-23 23:16:18 -04:00
  • 9b96f55934 initial setup for scene controller (functional concept) Xonk 2025-03-23 23:15:37 -04:00
  • de35db8d0b accidentally left debug setting enabled. fix naming of filepaths for dimension flags Xonk 2025-03-23 21:33:15 -04:00
  • 8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether Xonk 2025-03-23 21:02:40 -04:00
  • 034a7ad19e temporary fix for particles breaking (resourcepack sky related) Xonk 2025-03-22 21:38:01 -04:00
  • 04f9d47b25 few more tweaks/improvements to resourcepack skybox support Xonk 2025-03-22 00:07:30 -04:00
  • f453b02fbc adjust brightness levels at different times of day Xonk 2025-03-21 22:06:43 -04:00
  • da3d14958a re-add resourcepack skybox support Xonk 2025-03-21 21:50:36 -04:00
  • 89d62f3754 fix tiny typo in en_us.lang Xonk 2025-03-18 16:49:53 -04:00
  • 485d1a3dd7 fix litematica schematic boxes Xonk 2025-03-18 16:33:55 -04:00
  • 43096d747a a shot in the dark to fix compile error on intel Xonk 2025-03-18 15:03:23 -04:00
  • 6aea13ee8f fix gbuffer_line alpha blending Xonk 2025-03-18 13:00:41 -04:00
  • faeb60f2af slight improvements to cloud/fog intersections Xonk 2025-03-17 23:39:48 -04:00
  • fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. Xonk 2025-03-17 22:43:25 -04:00
  • 1465baede1 add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering Xonk 2025-03-17 22:40:55 -04:00
  • 7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties Xonk 2025-03-17 00:47:19 -04:00
  • 294ee8b6f3 make cloud shadow strength slider work again Xonk 2025-03-16 23:23:09 -04:00
  • 2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus Xonk 2025-03-16 18:46:05 -04:00
  • 5d3d64e7b4 forgot to turn a debug thing off lmao Xonk 2025-03-16 18:37:45 -04:00
  • db7956811b make old lightleak fix setting work again Xonk 2025-03-16 18:36:35 -04:00
  • 215081fe3d fix SSAO not working when looking through translucent things Xonk 2025-03-16 18:30:11 -04:00
  • ea82f25e72 fix OLD_BLOOM setting Xonk 2025-03-16 18:18:38 -04:00
  • f132e27936 add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings Xonk 2025-03-16 18:11:27 -04:00
  • 7e96bb9f22 undo that last tweak Xonk 2025-03-13 20:41:27 -04:00
  • 0145368b66 tiny offset to try and counteract texture filtering offset Xonk 2025-03-13 20:10:46 -04:00
  • 2558bcd3b0 small tweaks to bilateral upsample filter Xonk 2025-03-13 20:03:07 -04:00
  • 1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource Xonk 2025-03-13 19:58:12 -04:00
  • 7fe056d00e clear compile error if only small cumulus clouds are enabled Xonk 2025-03-12 01:21:37 -04:00
  • 3d104832db allow volumetric fog to intersect volumetric clouds Xonk 2025-03-12 01:17:45 -04:00
  • 01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering Xonk 2025-03-11 18:50:00 -04:00
  • 196f0c2fcc fix issue where puddles do not use flat normals Xonk 2025-03-11 00:42:44 -04:00
  • 74a0e0f0c8 fix tiny shadow issue with SSS Xonk 2025-03-11 00:27:23 -04:00
  • 8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light Xonk 2025-03-10 23:31:55 -04:00
  • 16a60466d8 oopsi doopsi compile error fixed Xonk 2025-03-10 22:18:36 -04:00
  • 4d05596b1d tweaks to cloud shadows and cloud plane fake curvature Xonk 2025-03-10 21:44:32 -04:00
  • 329ea6dbca temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane Xonk 2025-03-10 21:39:02 -04:00
  • 0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. Xonk 2025-03-10 20:39:00 -04:00
  • 2bc82146bb Merge pull request #416 from MikiP98/feature/caustics-power Xonk 2025-03-10 17:18:05 -04:00
  • 839236c861 Added caustics power setting MikiP98 2025-03-10 22:08:48 +01:00
  • c2468666f2 fix accidental disabling of water enter altitude fallback Xonk 2025-03-10 15:11:05 -04:00
  • e41969436f fix handheld lights Xonk 2025-03-10 14:55:40 -04:00
  • f19a1f13d8 return old functionality back to the "hyper detailed waves" setting Xonk 2025-03-10 14:51:38 -04:00
  • 940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. Xonk 2025-03-10 01:11:18 -04:00
  • d31ebc8630 tweaks to underwater VL gradient (it was too strong) Xonk 2025-03-09 22:45:59 -04:00
  • 4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again Xonk 2025-03-09 22:42:45 -04:00
  • c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. Xonk 2025-03-09 22:36:51 -04:00
  • b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition Xonk 2025-03-09 22:31:50 -04:00
  • 858d005eaf Add dynamic step size for DH noise Xonk 2025-03-09 22:09:50 -04:00
  • bf91dbc88f Merge pull request #412 from MikiP98/feature/dh-noise-settings Xonk 2025-03-09 20:53:16 -04:00
  • 57d1977381 Exposed DH's noise settings to shader config MikiP98 2025-03-04 21:44:49 +01:00
  • 232e5304a8 fix error when POM is enabled Xonk 2025-02-25 22:23:50 -05:00
  • 8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error Xonk 2025-02-25 18:11:31 -05:00
  • 9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff Xonk 2025-02-25 18:05:49 -05:00
  • 0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. Xonk 2025-02-25 17:42:55 -05:00
  • 8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics Xonk 2025-01-29 22:09:53 -05:00
  • a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) Xonk 2025-01-28 23:19:33 -05:00
  • 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher Xonk 2025-01-15 23:08:16 -05:00
  • 5d0ff0856f fix tiny VL clouds issue Xonk 2024-11-18 16:22:17 -05:00
  • bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties Xonk 2024-11-16 20:22:33 -05:00
  • ffb5205f90 add option to toggle glass forced render layer change Xonk 2024-11-16 19:44:00 -05:00
  • 71aaebc7da add cloud scale for altocumulus layer Xonk 2024-11-16 19:41:25 -05:00
  • 727d223649 add snells window effect back in Xonk 2024-11-16 19:38:04 -05:00
  • 06c571c00a add contents of Miki_P98's PR in main branch Xonk 2024-11-16 19:19:12 -05:00
  • 4ba7728cdc Merge pull request #323 from MikiP98/main Xonk 2024-11-16 18:54:30 -05:00
  • 9241f12639 Updated Boe's Earth support (vines) MikiP98 2024-11-17 00:13:16 +01:00
  • 62be2ab097 Revert "intial changes for commit #495" MikiP98 2024-11-16 21:39:26 +01:00
  • 51d696ea5f Revert "fix incorrect auto target exposure values" MikiP98 2024-11-16 21:39:26 +01:00
  • 1f0517e876 Revert "disable daily weather by default for now" MikiP98 2024-11-16 21:39:26 +01:00
  • 25071e3010 Revert "add controllable exposure brightening and darkening" MikiP98 2024-11-16 21:39:26 +01:00
  • 0ec2ffac95 Revert "fix sun specular being turned off for DH water" MikiP98 2024-11-16 21:39:26 +01:00
  • 31bbc062b7 Revert "fix world curvature on DH LODS" MikiP98 2024-11-16 21:39:26 +01:00
  • 13feffe317 Revert "make new specular settings functional" MikiP98 2024-11-16 21:39:26 +01:00
  • 3b7b0489c1 Revert "potential fix for cloud depth intersection max distance being too short for DH LODs" MikiP98 2024-11-16 21:39:26 +01:00
  • 07f905fb8e Revert "add cloud tallness settings for small/large cumulus clouds" MikiP98 2024-11-16 21:39:26 +01:00
  • bf92f66129 Revert "add scale setting for large/small cumulus clouds" MikiP98 2024-11-16 21:39:26 +01:00