Commit Graph

  • e2bfddea81 add metals to translucent speculars Xonk 2024-03-01 23:06:28 -05:00
  • 8b17ae9617 edit en_us.lang file Xonk 2024-03-01 22:58:12 -05:00
  • d4d5d2f22f Merge branch 'main' of https://github.com/X0nk/Bliss-Shader Xonk 2024-03-01 22:48:11 -05:00
  • 1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. Xonk 2024-03-01 22:48:09 -05:00
  • 9010bc126c Update README.md Xonk 2024-02-24 18:10:28 -05:00
  • d4a239f223 fix error on optifine Xonk 2024-02-16 22:15:27 -05:00
  • 1562c55a17 update en_us.lang file Xonk 2024-02-16 21:52:53 -05:00
  • 0b1bef6497 quickly fix issue with underground water Xonk 2024-02-16 21:48:52 -05:00
  • 088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. Xonk 2024-02-16 21:28:13 -05:00
  • f99a3c33b5 add DH overdraw prevention toggle. Xonk 2024-02-12 17:54:00 -05:00
  • b91c1f796f add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. Xonk 2024-02-12 00:49:20 -05:00
  • 69dae189b1 anOTHER AMD taa fix Xonk 2024-02-11 16:58:33 -05:00
  • f086b23ad8 AMD TAA fix Xonk 2024-02-11 16:55:50 -05:00
  • 7f0cfe879e update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it. Xonk 2024-02-11 16:36:53 -05:00
  • d2d28bdf8e new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog. Xonk 2024-02-11 16:27:14 -05:00
  • 12df326c72 small tweak to fix VL fog after flying above clouds. fix issue where reflections got the wrong fog function Xonk 2024-02-10 19:18:31 -05:00
  • 7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus Xonk 2024-02-10 18:10:46 -05:00
  • f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. Xonk 2024-02-06 20:04:11 -05:00
  • a80ee1b12e few tweaks Xonk 2024-02-06 00:03:37 -05:00
  • a4e8419081 fix water shadow square when DH shadowmap is on Xonk 2024-02-05 22:53:38 -05:00
  • f971b7e3c6 reenable water fog when looking into water from outside Xonk 2024-02-05 22:32:35 -05:00
  • db7f9c7ae5 potential error fix in composite5.fsh Xonk 2024-02-05 22:27:33 -05:00
  • 49ed9be196 forgot to re-enable DH overdraw prevention hehehe Xonk 2024-02-05 16:45:49 -05:00
  • 1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. Xonk 2024-02-05 16:04:37 -05:00
  • 4b7ef65541 Fix duplicate function error on mac Xonk 2024-02-01 21:32:28 -05:00
  • ce8c674893 add iris's BLOCK_TRANSLUCENT programs Xonk 2024-01-11 22:19:34 -05:00
  • 339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether Xonk 2024-01-11 21:54:25 -05:00
  • 57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC Xonk 2024-01-11 21:38:03 -05:00
  • 544af24f10 fix issue with normals dying Xonk 2024-01-11 15:49:48 -05:00
  • e6a0f2d65d reimplement BIOME_TINT_WATER Xonk 2024-01-11 15:28:24 -05:00
  • 6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on Xonk 2024-01-11 14:59:43 -05:00
  • 5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. Xonk 2024-01-11 14:43:16 -05:00
  • 6d9771bb72 improve cloud fade when "atmosphere ground" is off. Xonk 2024-01-10 20:16:58 -05:00
  • a891d01bed small tweak to that Xonk 2024-01-10 19:49:52 -05:00
  • 4ad17fc9aa add "atmosphere ground" setting. this is to make the dark bottom of the sky optional. Xonk 2024-01-10 19:47:27 -05:00
  • f9024fb91b make shadowmap work with "render clouds as fog" setting Xonk 2024-01-09 21:02:48 -05:00
  • 3eb81ec185 re-implement "render clouds as fog" setting. still has no curvature fix but its better than before... Xonk 2024-01-09 20:53:17 -05:00
  • 841ca3559f fix indirect sunlight on clouds Xonk 2024-01-01 18:36:43 -05:00
  • be97337c7b add cloud shadow strength slider. Xonk 2024-01-01 18:30:43 -05:00
  • a646231679 Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now Xonk 2024-01-01 17:56:59 -05:00
  • 393cc09018 remove troll profiles, add nether fog gameplay settings/tweaks Xonk 2024-01-01 00:05:14 -05:00
  • a7f0ab160a blend altostratus clouds correct no matter their position relative to cumulus clouds Xonk 2023-12-31 20:46:30 -05:00
  • ce844138d8 add altostratus height slider Xonk 2023-12-31 20:33:33 -05:00
  • e2eead3c19 reimplement altostratus clouds Xonk 2023-12-31 20:22:31 -05:00
  • 62bae31aa3 fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled. Xonk 2023-12-31 18:41:12 -05:00
  • 2dda68cf5b nevermind that looks horrible Xonk 2023-12-31 18:06:37 -05:00
  • 24f546b8fa temporary solution to the "render clouds as fog" cloud plane curvature seperation. Xonk 2023-12-31 18:02:53 -05:00
  • f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default Xonk 2023-12-31 16:51:35 -05:00
  • d6a83f300c tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted) Xonk 2023-12-27 21:04:17 -05:00
  • ea99cf846f fix small issue with sunlight color sky absorbtion Xonk 2023-12-27 15:13:22 -05:00
  • 7bf793bf53 fix small issue with fog over blooming Xonk 2023-12-27 15:10:50 -05:00
  • 3d58394509 re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function Xonk 2023-12-27 15:04:36 -05:00
  • 2d64880893 re-implement "render fog with clouds" option. Xonk 2023-12-26 19:57:30 -05:00
  • 993c57a34a disable a debug view i forgot to turn off hhaahah. fix distant SSS when contact shadows are off. Xonk 2023-12-26 13:35:35 -05:00
  • e2690204c5 fix horizon cutoff not existing for sky elements such as sun/moon/rp sky Xonk 2023-12-22 16:28:14 -05:00
  • 3983939d2a indirect light glow from internal cloud light from end lightning Xonk 2023-12-22 16:19:44 -05:00
  • 5b7fa2ce52 add bloomy particles misc setting Xonk 2023-12-21 15:21:15 -05:00
  • 08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. Xonk 2023-12-17 22:25:26 -05:00
  • d0c2712da0 DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. Xonk 2023-12-11 16:12:25 -05:00
  • 3893c87607 DOUBLE LAYER CLOUD TEST #3. altered the atmosphere and cloud blending into it. fixed fog ambient color being black. Xonk 2023-12-08 01:14:42 -05:00
  • 72709b914d DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog. Xonk 2023-12-05 22:06:47 -05:00
  • d90a15e694 DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work. Xonk 2023-11-22 02:01:06 -05:00
  • eabc47d999 fix composite3 varying error. Xonk 2023-11-13 16:13:10 -05:00
  • 634be75b20 hand shaped hole in bloom when TAAU is on Xonk 2023-11-12 16:33:31 -05:00
  • 23c8c49b70 fix hand glowing at all times in the dark. Xonk 2023-10-30 17:45:37 -04:00
  • 56bb9311be fix some stuff rendering through the hand (block breaking, selection box, particles, leads) Xonk 2023-10-30 16:23:02 -04:00
  • 8f5111d82d make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider. Xonk 2023-10-30 16:07:38 -04:00
  • 6fdc95dff4 fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world Xonk 2023-10-26 18:02:14 -04:00
  • 2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues Xonk 2023-10-25 19:17:23 -04:00
  • d47eb2776f make hand no longer interfere with DOF autofocus. fix small lighting error for overworld translucents Xonk 2023-10-23 17:41:30 -04:00
  • a4f448987f FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value. Xonk 2023-10-23 17:15:56 -04:00
  • d26a29d1f2 extend sun/moon illuminance sliders Xonk 2023-10-22 15:57:26 -04:00
  • 5ef65d94e5 fix missing moonphase uniform Xonk 2023-10-20 21:33:13 -04:00
  • eaace81958 fix mob SSS not working. added moonphase based moonlight brightness setting. Xonk 2023-10-20 21:24:50 -04:00
  • 80c310611b FIX SSS on entities Xonk 2023-10-20 20:58:33 -04:00
  • 410bf1cfbd Add water wave strength setting. Xonk 2023-10-20 20:34:59 -04:00
  • fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. Xonk 2023-10-20 20:26:41 -04:00
  • ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether Xonk 2023-10-18 17:43:29 -04:00
  • 6816f30e79 fix compile failure if TAA is set to OFF Xonk 2023-10-17 23:22:14 -04:00
  • e2166697ba fix little mistakes in screenspace ambient effect functions. Xonk 2023-10-17 15:34:03 -04:00
  • d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. Xonk 2023-10-14 23:34:52 -04:00
  • 87d25d0637 tweak sampling for SSAO, shadow filters. Xonk 2023-10-11 16:28:28 -04:00
  • 2f92a6eff0 fix gbuffer_skytextured invalid blending options on iris Xonk 2023-10-11 14:31:00 -04:00
  • 1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. Xonk 2023-10-10 23:02:00 -04:00
  • 69e605b38b made rain come down from an angle. tweaked SSS from the sun. Xonk 2023-10-08 23:30:36 -04:00
  • d47eedd987 fix weather particle visibility Xonk 2023-10-08 20:49:22 -04:00
  • 208934781b tweaks to purkinje Xonk 2023-10-08 20:39:11 -04:00
  • 0d380bc220 tweak purkinje to only exist if exposure is high, Xonk 2023-10-08 20:22:52 -04:00
  • 63e7669f8f purkinje tweak (fix color clamping) Xonk 2023-10-08 18:02:07 -04:00
  • c39a3fadb4 FIX purkinje effect Xonk 2023-10-08 17:32:46 -04:00
  • 447419a57c fix VL_RENDER_RESOLUTION not working correct. add back OLD_LIGHTLEAK_FIX setting. Xonk 2023-10-08 15:33:05 -04:00
  • feeaec78ae Fix invalid swizzling mistake. Xonk 2023-10-08 15:16:13 -04:00
  • 32be3c4847 Added profiles (they do actually do things) Sasha 2023-10-08 15:49:02 +01:00
  • a2fc114c4f INTERNAL REWORK. testers are needed. Xonk 2023-10-07 22:18:20 -04:00
  • 4d8a5105ed forgot to turn off nether debugging for fog ahaha Xonk 2023-08-06 16:15:11 -04:00
  • 6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. Xonk 2023-08-06 16:14:32 -04:00
  • a4df4d3006 small RTAO/SSGI AO tweak Release8 Xonk 2023-08-03 18:47:54 -04:00
  • dc51a78322 add brightness slider for lit particles in misc settings. Xonk 2023-08-03 17:48:53 -04:00
  • 3096f7a9ba fix translucent reflections not working in the end/nether on iris Xonk 2023-08-03 17:40:08 -04:00
  • 848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. Xonk 2023-08-03 00:23:29 -04:00