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fix small oopsie doopsie of last commit
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@ -652,6 +652,8 @@ vec3 SubsurfaceScattering_sun(vec3 albedo, float Scattering, float Density, floa
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#if SSS_TYPE == 3
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scatter *= pow(Density, LabSSS_Curve);
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#else
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if(Density < 0.01) scatter = vec3(0.0);
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#endif
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scatter *= 1.0 + CustomPhase(lightPos)*6.0; // ~10x brighter at the peak
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