Commit Graph

232 Commits

Author SHA1 Message Date
1465baede1 add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering 2025-03-17 22:40:55 -04:00
7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus 2025-03-16 18:46:05 -04:00
db7956811b make old lightleak fix setting work again 2025-03-16 18:36:35 -04:00
215081fe3d fix SSAO not working when looking through translucent things 2025-03-16 18:30:11 -04:00
ea82f25e72 fix OLD_BLOOM setting 2025-03-16 18:18:38 -04:00
f132e27936 add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings 2025-03-16 18:11:27 -04:00
7e96bb9f22 undo that last tweak 2025-03-13 20:41:27 -04:00
0145368b66 tiny offset to try and counteract texture filtering offset 2025-03-13 20:10:46 -04:00
2558bcd3b0 small tweaks to bilateral upsample filter 2025-03-13 20:03:07 -04:00
1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering 2025-03-11 18:50:00 -04:00
196f0c2fcc fix issue where puddles do not use flat normals 2025-03-11 00:42:44 -04:00
74a0e0f0c8 fix tiny shadow issue with SSS 2025-03-11 00:27:23 -04:00
8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
e41969436f fix handheld lights 2025-03-10 14:55:40 -04:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
d31ebc8630 tweaks to underwater VL gradient (it was too strong) 2025-03-09 22:45:59 -04:00
4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again 2025-03-09 22:42:45 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition 2025-03-09 22:31:50 -04:00
858d005eaf Add dynamic step size for DH noise 2025-03-09 22:09:50 -04:00
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
296168cd25 remove pointless phase effect for diffuse lighting on particles 2024-11-15 20:59:09 -05:00
4dae5e0e57 make new specular settings functional 2024-11-15 20:08:03 -05:00
82ddfc92cd fix world curvature on DH LODS 2024-11-15 19:53:12 -05:00
07212db632 fix sun specular being turned off for DH water 2024-11-15 19:02:21 -05:00
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
125a4d69f4 fix incorrect auto target exposure values 2024-11-15 17:58:24 -05:00
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
728ebb9920 fix atmosphere/volume ambient lights minimum light level 2024-07-08 20:56:41 -04:00
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
cdd12d441e fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
6df9b1624a fix TAA when distant horizons is enabled. 2024-07-07 14:18:56 -04:00
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
0ccec1e817 fix cloud horizon line when sky ground is off 2024-06-28 16:31:31 -04:00
dd35c0cb9d fix my oopsi doopsi 2024-06-28 15:38:51 -04:00