Commit Graph

252 Commits

Author SHA1 Message Date
214dab3478 fix compile error from last changes 2025-04-06 19:32:52 -04:00
f0ad8e93f6 add strength slider for on-fire distortion effect. revisit large wave displacement and improve it a little 2025-04-06 19:29:05 -04:00
77c2559751 tiny refraction strength falloff tweak 2025-04-01 22:12:54 -04:00
5956e86340 add "supported mods" button for physics mod 2025-04-01 21:19:27 -04:00
9ce449690a re-add physics mod ocean support. tweak refraction strength falloff with distance 2025-04-01 20:36:18 -04:00
450ec181e4 slightly improve edges with volumetric upsampling 2025-03-31 20:31:00 -04:00
5a278d61ed add heat effect when on fire 2025-03-28 00:56:15 -04:00
67da0ac493 fix volumetrics not appearing behind particles 2025-03-27 23:44:04 -04:00
f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect 2025-03-27 19:09:58 -04:00
e5d90521dd make twilight forest overworld variant less bright 2025-03-24 21:16:24 -04:00
973586723f small tweak to lightmap fallback for shadowmap 2025-03-24 00:06:09 -04:00
9b96f55934 initial setup for scene controller (functional concept) 2025-03-23 23:15:37 -04:00
8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
034a7ad19e temporary fix for particles breaking (resourcepack sky related) 2025-03-22 21:38:01 -04:00
04f9d47b25 few more tweaks/improvements to resourcepack skybox support 2025-03-22 00:07:30 -04:00
f453b02fbc adjust brightness levels at different times of day 2025-03-21 22:06:43 -04:00
da3d14958a re-add resourcepack skybox support 2025-03-21 21:50:36 -04:00
485d1a3dd7 fix litematica schematic boxes 2025-03-18 16:33:55 -04:00
6aea13ee8f fix gbuffer_line alpha blending 2025-03-18 13:00:41 -04:00
fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. 2025-03-17 22:43:25 -04:00
1465baede1 add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering 2025-03-17 22:40:55 -04:00
7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus 2025-03-16 18:46:05 -04:00
db7956811b make old lightleak fix setting work again 2025-03-16 18:36:35 -04:00
215081fe3d fix SSAO not working when looking through translucent things 2025-03-16 18:30:11 -04:00
ea82f25e72 fix OLD_BLOOM setting 2025-03-16 18:18:38 -04:00
f132e27936 add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings 2025-03-16 18:11:27 -04:00
7e96bb9f22 undo that last tweak 2025-03-13 20:41:27 -04:00
0145368b66 tiny offset to try and counteract texture filtering offset 2025-03-13 20:10:46 -04:00
2558bcd3b0 small tweaks to bilateral upsample filter 2025-03-13 20:03:07 -04:00
1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering 2025-03-11 18:50:00 -04:00
196f0c2fcc fix issue where puddles do not use flat normals 2025-03-11 00:42:44 -04:00
74a0e0f0c8 fix tiny shadow issue with SSS 2025-03-11 00:27:23 -04:00
8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
e41969436f fix handheld lights 2025-03-10 14:55:40 -04:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
d31ebc8630 tweaks to underwater VL gradient (it was too strong) 2025-03-09 22:45:59 -04:00
4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again 2025-03-09 22:42:45 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition 2025-03-09 22:31:50 -04:00
858d005eaf Add dynamic step size for DH noise 2025-03-09 22:09:50 -04:00
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00