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Backups/Bliss-Shader
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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-21 00:07:50 +08:00
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234 Commits 6 Branches 8 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Xonk
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
Xonk
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
Xonk
b62cb8aa4b added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether. 2023-07-06 20:47:26 -04:00
Sasha
dd24db5125 bigger brain end fog fix 2023-06-29 05:13:34 +01:00
Xonk
dab7d25472 fix a stinky in the end fog, make a temporary work around for clouds making stars vanish at high y coords 2023-06-29 00:10:03 -04:00
Xonk
b1a6c8d0c3 end fog tweaks 2023-06-22 18:23:35 -04:00
Xonk
36e6720d8e make cloud movement based on world ticks. tiny end tweaks. 2023-06-18 19:10:13 -04:00
Xonk
33a2c1d0f3 make emissives work again 2023-06-13 14:36:07 -04:00
Xonk
cf56275230 fix TAAU breaking GTAO 2023-06-07 17:33:50 -04:00
Xonk
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
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