2a794f532c
fix z-fighting for vanilla emissives and enchant glints
2025-05-13 19:05:49 -04:00
b93d6f1a12
intial changes for commit #495
2024-11-15 17:54:18 -05:00
044d690a52
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
4c081608ba
fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
2024-05-10 12:51:13 -04:00
8c5c26abde
workaround for full alpha vanilla emissives
2024-05-09 19:35:51 -04:00
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
2a5de55319
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
2023-10-25 19:17:23 -04:00
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00