fe459005c9
fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
2024-06-23 21:43:15 -04:00
cfbdedfd4c
make cave fog falloff do stuff. add option to use old cave detection methods
2024-06-21 15:07:03 -04:00
0a63b165c8
fix minimum light for HQ ambient light
2024-06-21 14:32:25 -04:00
52b5e13155
fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
2024-06-21 14:20:25 -04:00
60e807cfce
tweak shadow bias to handle low resolutions better
2024-06-20 14:59:02 -04:00
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
a40843f2ae
add maccaws lights
2024-06-13 22:11:47 -04:00
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
de987d9aeb
fix reverse culling voxel distance
2024-06-10 23:43:10 -04:00
ab7403954e
Update settings.glsl
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Re-enable Iris shadow hack for floodfill, fix is not released yet.
2024-06-10 23:41:34 -04:00
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
7aa2b58916
fix default saturation value
2024-06-09 01:55:53 -04:00
4e2e781454
add floodfill saturation slider
2024-06-09 01:51:28 -04:00
14b20cdcfc
Add Null to readme special thanks (Long overdue). fix lit particle brightness misc setting. fix visible precision errors on decoded lightmaps
2024-05-22 17:06:21 -04:00
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
044d690a52
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
dc8a331f55
misc floodfill fixes
2024-05-08 12:26:37 -04:00
8c8531701b
item/entity light fixes
2024-05-07 10:53:28 -04:00
bfcf3e1805
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
68f029d8c3
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
75e7402cc2
add AGX minimal over normal AGX
2024-05-04 23:17:56 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
0fc3d21d8a
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
2024-03-27 16:11:28 -04:00
7811e25236
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
2024-03-23 18:29:25 -04:00
46405f95f1
improve indoor lighting, fix sunlight breaking hand indoors. fix handheld torch range slider not working. extended minimum brightness slider values.
2024-03-22 22:11:43 -04:00
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
9f1b97b486
cleaned up some menu stuff
2024-03-19 21:48:29 +00:00
24641fce23
added advanced color grading
2024-03-19 21:08:32 +00:00
d43e821ef2
"fixed" aerochrome on dh chunks...
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its pretty far from perfect
2024-03-14 21:18:50 +00:00
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
201ee55b9b
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
2024-03-02 18:53:51 -05:00
0c184e8e31
add water wave speed setting
2024-03-02 18:03:05 -05:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
f99a3c33b5
add DH overdraw prevention toggle.
2024-02-12 17:54:00 -05:00
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
f2a04b61e5
turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct.
2024-02-06 20:04:11 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
6323326460
add "BIOME TINT WATER" setting for when "GLASS TINT" is on
2024-01-11 14:59:43 -05:00
5cac7c90a4
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
2024-01-11 14:43:16 -05:00
4ad17fc9aa
add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
2024-01-10 19:47:27 -05:00
3eb81ec185
re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
2024-01-09 20:53:17 -05:00
be97337c7b
add cloud shadow strength slider.
2024-01-01 18:30:43 -05:00
a646231679
Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
2024-01-01 17:56:59 -05:00
393cc09018
remove troll profiles, add nether fog gameplay settings/tweaks
2024-01-01 00:05:14 -05:00
ce844138d8
add altostratus height slider
2023-12-31 20:33:33 -05:00
62bae31aa3
fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled.
2023-12-31 18:41:12 -05:00
f47e212d86
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00