Commit Graph

144 Commits

Author SHA1 Message Date
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
f2a04b61e5 turn culling back on (oopsi doopsi). fix up shaders.properties so DH stuff toggle correct. 2024-02-06 20:04:11 -05:00
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on 2024-01-11 14:59:43 -05:00
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
4ad17fc9aa add "atmosphere ground" setting. this is to make the dark bottom of the sky optional. 2024-01-10 19:47:27 -05:00
be97337c7b add cloud shadow strength slider. 2024-01-01 18:30:43 -05:00
a646231679 Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now 2024-01-01 17:56:59 -05:00
393cc09018 remove troll profiles, add nether fog gameplay settings/tweaks 2024-01-01 00:05:14 -05:00
ce844138d8 add altostratus height slider 2023-12-31 20:33:33 -05:00
f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00
d6a83f300c tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted) 2023-12-27 21:04:17 -05:00
2d64880893 re-implement "render fog with clouds" option. 2023-12-26 19:57:30 -05:00
5b7fa2ce52 add bloomy particles misc setting 2023-12-21 15:21:15 -05:00
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
d0c2712da0 DOUBLE LAYER CLOUDS TEST 4. a few tweaks to the sky. fixed auto-exposure. fixed water glowing in dark places. fixed RP skies glowing. 2023-12-11 16:12:25 -05:00
d90a15e694 DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work. 2023-11-22 02:01:06 -05:00
8f5111d82d make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider. 2023-10-30 16:07:38 -04:00
2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues 2023-10-25 19:17:23 -04:00
eaace81958 fix mob SSS not working. added moonphase based moonlight brightness setting. 2023-10-20 21:24:50 -04:00
80c310611b FIX SSS on entities 2023-10-20 20:58:33 -04:00
410bf1cfbd Add water wave strength setting. 2023-10-20 20:34:59 -04:00
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
2f92a6eff0 fix gbuffer_skytextured invalid blending options on iris 2023-10-11 14:31:00 -04:00
1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
d47eedd987 fix weather particle visibility 2023-10-08 20:49:22 -04:00
32be3c4847 Added profiles (they do actually do things) 2023-10-08 16:14:46 +01:00
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. 2023-08-06 16:14:32 -04:00
dc51a78322 add brightness slider for lit particles in misc settings. 2023-08-03 17:48:53 -04:00
bc431c7e0c Imrpove RTAO and SSGI and add the option to make them take the sky into account. 2023-07-31 18:03:50 -04:00
148e376105 make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again 2023-07-21 20:18:12 -04:00
43a45ffe1b Fix vanilla sun and moon showing through the world 2023-07-18 19:05:10 -04:00
9c63b077b4 remove candle from light list (they glow too brightly and weirdly) 2023-07-17 15:17:54 -04:00
8489bad7bc Add option to use the old style of light leak fixing using the lightmap 2023-07-16 22:15:41 -04:00
3ee5e1e8e0 Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground 2023-07-13 22:32:40 -04:00
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
4bdabaa2f4 Revert "added Hald CLUT option" 2023-07-11 20:00:08 -04:00
af4c9380c2 added Hald CLUT option 2023-07-12 00:47:14 +01:00
a943c1dc1c fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
79fdbf32bb Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2023-07-08 21:19:32 -04:00
ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
db2929fc62 Added option to change starting season/offset 2023-07-08 16:29:46 +01:00
69b0be256e jitter dof (:
shadow jitter still not working
2023-07-07 22:58:36 +01:00
30b9fb48aa small tweak 2023-07-07 00:18:13 -04:00
97209646e9 add luminance curve editor for some reason 2023-07-07 00:08:46 -04:00
b62cb8aa4b added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether. 2023-07-06 20:47:26 -04:00