Commit Graph

221 Commits

Author SHA1 Message Date
3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering 2025-03-11 18:50:00 -04:00
196f0c2fcc fix issue where puddles do not use flat normals 2025-03-11 00:42:44 -04:00
74a0e0f0c8 fix tiny shadow issue with SSS 2025-03-11 00:27:23 -04:00
8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
e41969436f fix handheld lights 2025-03-10 14:55:40 -04:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
d31ebc8630 tweaks to underwater VL gradient (it was too strong) 2025-03-09 22:45:59 -04:00
4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again 2025-03-09 22:42:45 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition 2025-03-09 22:31:50 -04:00
858d005eaf Add dynamic step size for DH noise 2025-03-09 22:09:50 -04:00
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
296168cd25 remove pointless phase effect for diffuse lighting on particles 2024-11-15 20:59:09 -05:00
4dae5e0e57 make new specular settings functional 2024-11-15 20:08:03 -05:00
82ddfc92cd fix world curvature on DH LODS 2024-11-15 19:53:12 -05:00
07212db632 fix sun specular being turned off for DH water 2024-11-15 19:02:21 -05:00
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
125a4d69f4 fix incorrect auto target exposure values 2024-11-15 17:58:24 -05:00
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
728ebb9920 fix atmosphere/volume ambient lights minimum light level 2024-07-08 20:56:41 -04:00
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
cdd12d441e fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
6df9b1624a fix TAA when distant horizons is enabled. 2024-07-07 14:18:56 -04:00
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
0ccec1e817 fix cloud horizon line when sky ground is off 2024-06-28 16:31:31 -04:00
dd35c0cb9d fix my oopsi doopsi 2024-06-28 15:38:51 -04:00
731cf854d3 forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
f3f75bcf38 fix clouds interaction with cave fog 2024-06-28 15:22:48 -04:00
2f330b1bf4 fix broken sky in end/nether 2024-06-28 15:03:00 -04:00
114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
38c514c2b3 Merge pull request #220 from Null-MC/carpet.mapping.fix
Carpet Mapping Fix
2024-06-24 14:23:41 -04:00
1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00