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Backups/Bliss-Shader
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mirror of https://github.com/X0nk/Bliss-Shader.git synced 2025-06-21 00:07:50 +08:00
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160 Commits 6 Branches 8 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
Xonk
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
Sasha
cca6a1bfc7 fix includes 2023-07-07 13:56:38 +01:00
Xonk
4ec1a86639 stop a ton of warings macs scream about in the logs 2023-07-06 17:56:54 -04:00
Xonk
948271e92b the final MAC test 2023-07-06 17:40:23 -04:00
Xonk
80741e3ce9 BIG SCARY MAC TEST 2023-07-06 17:16:45 -04:00
Xonk
dab7d25472 fix a stinky in the end fog, make a temporary work around for clouds making stars vanish at high y coords 2023-06-29 00:10:03 -04:00
Xonk
deb49da793 add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
2023-06-26 00:33:31 -04:00
Xonk
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
Xonk
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
Xonk
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00
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