3f5e0ea418
fix error when "render clouds as fog" was enabled
2024-05-22 00:20:47 -04:00
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
044d690a52
ADD water exit effect, add damage amount based hurt effects. fix water fog lightmap
2024-05-18 22:58:30 -04:00
d431109ec5
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
2024-05-16 19:56:32 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
0fc3d21d8a
Remake post effects for taking damage, and make use of IRIS features to detect low health. ADDED new submenu "GAMPLAY POST EFFECTS"
2024-03-27 16:11:28 -04:00
4bd3510497
fix SSS with colored shadows. FIX VPS not working.
2024-03-21 19:52:55 -04:00
6b004ba0db
make ambient brightness effect rtao/ssgi
2024-03-20 22:09:48 -04:00
cc40afe271
make color-grading mids less overbearing
2024-03-20 19:48:27 +00:00
9f1b97b486
cleaned up some menu stuff
2024-03-19 21:48:29 +00:00
24641fce23
added advanced color grading
2024-03-19 21:08:32 +00:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
3d58394509
re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
2023-12-27 15:04:36 -05:00
8f5111d82d
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
2023-10-30 16:07:38 -04:00
d9d3cd0c2d
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
2023-10-14 23:34:52 -04:00
63e7669f8f
purkinje tweak (fix color clamping)
2023-10-08 18:02:07 -04:00
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
6bea0d3cae
fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong.
2023-08-06 16:14:32 -04:00
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00