Commit Graph

25 Commits

Author SHA1 Message Date
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
b91c1f796f add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine. 2024-02-12 00:49:20 -05:00
d2d28bdf8e new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog. 2024-02-11 16:27:14 -05:00
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
e6a0f2d65d reimplement BIOME_TINT_WATER 2024-01-11 15:28:24 -05:00
6323326460 add "BIOME TINT WATER" setting for when "GLASS TINT" is on 2024-01-11 14:59:43 -05:00
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
4ad17fc9aa add "atmosphere ground" setting. this is to make the dark bottom of the sky optional. 2024-01-10 19:47:27 -05:00
f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00
d6a83f300c tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted) 2023-12-27 21:04:17 -05:00
3d58394509 re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function 2023-12-27 15:04:36 -05:00
3983939d2a indirect light glow from internal cloud light from end lightning 2023-12-22 16:19:44 -05:00
5b7fa2ce52 add bloomy particles misc setting 2023-12-21 15:21:15 -05:00
08d97f20ff DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there. 2023-12-17 22:25:26 -05:00
72709b914d DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog. 2023-12-05 22:06:47 -05:00
d90a15e694 DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work. 2023-11-22 02:01:06 -05:00
634be75b20 hand shaped hole in bloom when TAAU is on 2023-11-12 16:33:31 -05:00
2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues 2023-10-25 19:17:23 -04:00
a4f448987f FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value. 2023-10-23 17:15:56 -04:00
1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00