Xonk
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72709b914d
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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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2023-12-05 22:06:47 -05:00 |
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Xonk
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d90a15e694
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DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
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2023-11-22 02:01:06 -05:00 |
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Xonk
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634be75b20
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hand shaped hole in bloom when TAAU is on
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2023-11-12 16:33:31 -05:00 |
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Xonk
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8f5111d82d
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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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2023-10-30 16:07:38 -04:00 |
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Xonk
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6fdc95dff4
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fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
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2023-10-26 18:02:14 -04:00 |
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Xonk
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2a5de55319
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tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
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2023-10-25 19:17:23 -04:00 |
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Xonk
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a4f448987f
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FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
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2023-10-23 17:15:56 -04:00 |
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Xonk
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d26a29d1f2
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extend sun/moon illuminance sliders
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2023-10-22 15:57:26 -04:00 |
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Xonk
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5ef65d94e5
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fix missing moonphase uniform
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2023-10-20 21:33:13 -04:00 |
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Xonk
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eaace81958
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fix mob SSS not working. added moonphase based moonlight brightness setting.
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2023-10-20 21:24:50 -04:00 |
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Xonk
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410bf1cfbd
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Add water wave strength setting.
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2023-10-20 20:34:59 -04:00 |
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Xonk
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fd0e4c45be
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ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
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2023-10-20 20:26:41 -04:00 |
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Xonk
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ca39a0a6dd
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redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
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2023-10-18 17:43:29 -04:00 |
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Xonk
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e2166697ba
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fix little mistakes in screenspace ambient effect functions.
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2023-10-17 15:34:03 -04:00 |
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Xonk
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d9d3cd0c2d
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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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2023-10-14 23:34:52 -04:00 |
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Xonk
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87d25d0637
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tweak sampling for SSAO, shadow filters.
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2023-10-11 16:28:28 -04:00 |
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Xonk
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1168da157d
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Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
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2023-10-10 23:02:00 -04:00 |
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Xonk
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0d380bc220
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tweak purkinje to only exist if exposure is high,
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2023-10-08 20:22:52 -04:00 |
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Xonk
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c39a3fadb4
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FIX purkinje effect
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2023-10-08 17:32:46 -04:00 |
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Sasha
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32be3c4847
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Added profiles (they do actually do things)
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2023-10-08 16:14:46 +01:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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4d8a5105ed
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forgot to turn off nether debugging for fog ahaha
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2023-08-06 16:15:11 -04:00 |
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Xonk
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6bea0d3cae
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fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong.
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2023-08-06 16:14:32 -04:00 |
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Xonk
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dc51a78322
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add brightness slider for lit particles in misc settings.
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2023-08-03 17:48:53 -04:00 |
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Xonk
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848cccd9da
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combine end and nether shaders into one group of programs. for my own ease of use.
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2023-08-03 00:23:29 -04:00 |
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Xonk
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cfc8722bc8
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bring translucent shaders for nether and end up to speed
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2023-08-02 21:43:18 -04:00 |
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Xonk
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adaa2db9e6
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Fix water exploding on iris. tweak RTAO / SSGI's AO to look more like it used to in bliss v2
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2023-08-02 18:31:56 -04:00 |
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Xonk
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ec7a73fefa
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add RTAO and SSGI in the nether and end
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2023-07-31 23:31:56 -04:00 |
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Xonk
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d40b03ccbb
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fix AO multiplier setting for SSAO
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2023-07-31 18:30:41 -04:00 |
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Xonk
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a3090da0d6
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better AO strength control
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2023-07-31 18:26:39 -04:00 |
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Xonk
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c13fdfa29d
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quick fix for GI strength
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2023-07-31 18:13:30 -04:00 |
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Xonk
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bc431c7e0c
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Imrpove RTAO and SSGI and add the option to make them take the sky into account.
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2023-07-31 18:03:50 -04:00 |
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Xonk
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b11b795160
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improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether.
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2023-07-30 00:26:44 -04:00 |
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Xonk
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6d73d842cf
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Better ambient light for the nether. slightly better specular reflection of fog for the end
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2023-07-29 21:26:04 -04:00 |
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Xonk
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234b55070a
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undo that
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2023-07-26 22:18:27 -04:00 |
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Xonk
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dab6ca1dd0
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small tweak
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2023-07-26 22:16:49 -04:00 |
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Xonk
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2ea9736c01
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Improved nether fog. more gameplay friendly and consistent look
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2023-07-26 22:03:04 -04:00 |
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Xonk
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9ddab497f4
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limit plume distance to 8 chunks for nether fog
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2023-07-26 13:46:45 -04:00 |
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Xonk
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d4e8104388
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WIP nether shader
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2023-07-26 02:10:18 -04:00 |
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Xonk
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e74823a918
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Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
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2023-07-25 22:48:08 -04:00 |
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Xonk
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148e376105
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make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again
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2023-07-21 20:18:12 -04:00 |
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Xonk
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bdaa0a5cfd
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add hit glow effect in end and nether. make some shadow related settings more user friendly
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2023-07-20 16:14:57 -04:00 |
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Xonk
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c6a2339945
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add more torch multiplier values
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2023-07-18 15:19:59 -04:00 |
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Xonk
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9e9f34fd40
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make lit particles brighter
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2023-07-17 15:47:09 -04:00 |
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Xonk
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9c63b077b4
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remove candle from light list (they glow too brightly and weirdly)
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2023-07-17 15:17:54 -04:00 |
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Xonk
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8489bad7bc
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Add option to use the old style of light leak fixing using the lightmap
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2023-07-16 22:15:41 -04:00 |
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Xonk
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3ee5e1e8e0
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Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground
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2023-07-13 22:32:40 -04:00 |
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Xonk
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0b4bf8e7c6
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ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
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2023-07-12 19:29:20 -04:00 |
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Xonk
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4bdabaa2f4
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Revert "added Hald CLUT option"
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2023-07-11 20:00:08 -04:00 |
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Sasha
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af4c9380c2
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added Hald CLUT option
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2023-07-12 00:47:14 +01:00 |
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