Xonk
|
1ea16b150a
|
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
|
2024-03-01 22:48:09 -05:00 |
|
Xonk
|
088b8206c1
|
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
|
2024-02-16 21:28:13 -05:00 |
|
Xonk
|
b91c1f796f
|
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
|
2024-02-12 00:49:20 -05:00 |
|
Xonk
|
d2d28bdf8e
|
new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
|
2024-02-11 16:27:14 -05:00 |
|
Xonk
|
7d65d65179
|
FIX TAA when distant horizons is on. ADD DH submenus
|
2024-02-10 18:10:46 -05:00 |
|
Xonk
|
1b15799911
|
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
|
2024-02-05 16:04:37 -05:00 |
|
Xonk
|
08d97f20ff
|
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
|
2023-12-17 22:25:26 -05:00 |
|
Xonk
|
ca39a0a6dd
|
redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether
|
2023-10-18 17:43:29 -04:00 |
|
Xonk
|
feeaec78ae
|
Fix invalid swizzling mistake.
|
2023-10-08 15:16:13 -04:00 |
|
Xonk
|
a2fc114c4f
|
INTERNAL REWORK. testers are needed.
|
2023-10-07 22:18:20 -04:00 |
|