6c41c008c0
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
2025-01-15 23:08:16 -05:00
b93d6f1a12
intial changes for commit #495
2024-11-15 17:54:18 -05:00
7607c0ff41
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
60e807cfce
tweak shadow bias to handle low resolutions better
2024-06-20 14:59:02 -04:00
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
a40843f2ae
add maccaws lights
2024-06-13 22:11:47 -04:00
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
de987d9aeb
fix reverse culling voxel distance
2024-06-10 23:43:10 -04:00
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
4e2e781454
add floodfill saturation slider
2024-06-09 01:51:28 -04:00
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
68f029d8c3
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
00b62d436f
do stupid thing
2024-05-04 21:36:06 -04:00
156a8350c4
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
2024-05-04 21:28:45 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
94ad32bd7f
cleanup
2024-05-04 00:55:01 -04:00
1bb63feb2a
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
8d80bb6d6c
misc fixes; add lang
2024-05-03 14:53:31 -04:00
663cfdfe6f
Add russian translation by CReepa
2024-03-24 18:13:43 -04:00
9f1b97b486
cleaned up some menu stuff
2024-03-19 21:48:29 +00:00
24641fce23
added advanced color grading
2024-03-19 21:08:32 +00:00
85a1b68bf0
fixed jitter dof and added it to dh geometry
2024-03-13 23:38:04 +00:00
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
8b17ae9617
edit en_us.lang file
2024-03-01 22:58:12 -05:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
1562c55a17
update en_us.lang file
2024-02-16 21:52:53 -05:00
7f0cfe879e
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
2024-02-11 16:36:53 -05:00
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
5cac7c90a4
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
2024-01-11 14:43:16 -05:00
4ad17fc9aa
add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
2024-01-10 19:47:27 -05:00
a646231679
Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
2024-01-01 17:56:59 -05:00
393cc09018
remove troll profiles, add nether fog gameplay settings/tweaks
2024-01-01 00:05:14 -05:00
ce844138d8
add altostratus height slider
2023-12-31 20:33:33 -05:00
f47e212d86
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
d6a83f300c
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
2023-12-27 21:04:17 -05:00
2d64880893
re-implement "render fog with clouds" option.
2023-12-26 19:57:30 -05:00
08d97f20ff
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
2023-12-17 22:25:26 -05:00
eaace81958
fix mob SSS not working. added moonphase based moonlight brightness setting.
2023-10-20 21:24:50 -04:00
410bf1cfbd
Add water wave strength setting.
2023-10-20 20:34:59 -04:00
fd0e4c45be
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
1168da157d
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
2023-10-10 23:02:00 -04:00
32be3c4847
Added profiles (they do actually do things)
2023-10-08 16:14:46 +01:00
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
bc431c7e0c
Imrpove RTAO and SSGI and add the option to make them take the sky into account.
2023-07-31 18:03:50 -04:00
e74823a918
Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
2023-07-25 22:48:08 -04:00
e5a956ccb0
Update zh_cn.lang
2023-07-24 15:58:31 +01:00
148e376105
make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again
2023-07-21 20:18:12 -04:00