Commit Graph

12 Commits

Author SHA1 Message Date
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
425ca430de clean up some log warns that are annoying 2023-07-02 19:22:18 -04:00
c4c2e0d2d7 Tweak ambient light color sampling to be more gooder 2023-06-28 17:14:08 -04:00
e22f5f402d fix lightning bolts, ensure POM cannot interact with item frames and signs. 2023-06-28 15:34:23 -04:00
c46ac275df make mask for leaves so ambient SSS can look good everywhere else 2023-06-24 18:30:46 -04:00
4345e0560e material mask for entities so snow doesnt go on them 2023-06-23 13:40:15 -04:00
2ac0cda149 Screenspace subsurface scattering, and various tweaks
good old SSSSS.

tweaked bitmask handling for SSS, is packed in the same buffer as labSSS
2023-06-01 17:41:06 -04:00
82668ef211 Refraction fix
fix the refraction. hopefully.
2023-05-09 16:16:41 -04:00
52466e8e35 more indirect light for clouds
and other minor tweaks
2023-05-03 21:29:53 -04:00
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00