Commit Graph

50 Commits

Author SHA1 Message Date
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
b001751de4 add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill 2024-06-12 16:58:20 +02:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
81fb07c371 nether/end floodfill final fix 2024-05-05 18:03:00 -04:00
beac5d235f nether/end temp floodfill fix 2024-05-05 17:47:37 -04:00
7cd1cde2c3 nether/end shadow pass for voxel data, broken iris uniforms though 2024-05-05 16:07:28 -04:00
25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
92e766e853 FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
cfc8722bc8 bring translucent shaders for nether and end up to speed 2023-08-02 21:43:18 -04:00
ec7a73fefa add RTAO and SSGI in the nether and end 2023-07-31 23:31:56 -04:00
5a08247083 tiny tweak to nether slighting to make it more stable 2023-07-30 22:56:57 -04:00
b11b795160 improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether. 2023-07-30 00:26:44 -04:00
40eca33f91 _tiny_ adjustment..... 2023-07-29 21:59:53 -04:00
b3864fa85c small fix to noise for SSR in the end and nether 2023-07-29 21:49:33 -04:00
6d73d842cf Better ambient light for the nether. slightly better specular reflection of fog for the end 2023-07-29 21:26:04 -04:00
2ea9736c01 Improved nether fog. more gameplay friendly and consistent look 2023-07-26 22:03:04 -04:00
d4e8104388 WIP nether shader 2023-07-26 02:10:18 -04:00
e74823a918 Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light. 2023-07-25 22:48:08 -04:00
74fc47d4e2 redid underwater visuals. more gameplay friendly and looks better. 2023-07-23 00:07:10 -04:00
9c63b077b4 remove candle from light list (they glow too brightly and weirdly) 2023-07-17 15:17:54 -04:00
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
cca6a1bfc7 fix includes 2023-07-07 13:56:38 +01:00
b62cb8aa4b added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether. 2023-07-06 20:47:26 -04:00
4ec1a86639 stop a ton of warings macs scream about in the logs 2023-07-06 17:56:54 -04:00
948271e92b the final MAC test 2023-07-06 17:40:23 -04:00
80741e3ce9 BIG SCARY MAC TEST 2023-07-06 17:16:45 -04:00
08ff5ab8bb Fix Emissives in end/nether. fix tiny labSSS curve issue 2023-07-01 15:53:13 -04:00
906d5ae9a6 fix end and nether failures 2023-06-23 13:03:58 -04:00
8c5a2360c4 fix rain fog brightness 2023-06-11 18:32:37 -04:00
432674bc59 fix more TAAU shenanigans in the nether 2023-06-11 17:28:54 -04:00
b8799363ed Cloud fog
cloud fog?
2023-06-10 23:30:29 -04:00
2e7d464b14 fog tweaks, fix TAAU breaking the nether
yar
2023-06-10 16:49:06 -04:00
cf56275230 fix TAAU breaking GTAO 2023-06-07 17:33:50 -04:00
2ee6634935 surprise commit
new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
2023-04-16 16:18:26 -04:00
784cbb551e fixed cobwebs with aerochrome mode 2023-01-15 03:40:44 +00:00
a389b76c26 aerochrome blocks and sky
still need to do water
2023-01-15 03:01:39 +00:00
216db6b84d Latest Dev
its very scary to look at
2023-01-12 15:28:19 -05:00
f82426c609 Add the whole ass shader
it has begun
2023-01-12 15:00:14 -05:00