396c9edba7
fix atmosphere haze absorbance. fix small specular reflection issue
2024-07-07 16:29:14 -04:00
114bd31d09
enabled "clouds intersect terrain" by default
2024-06-27 15:53:27 -04:00
fe459005c9
fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
2024-06-23 21:43:15 -04:00
cfbdedfd4c
make cave fog falloff do stuff. add option to use old cave detection methods
2024-06-21 15:07:03 -04:00
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
d431109ec5
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
2024-05-16 19:56:32 -04:00
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
742e79bae1
Fix cave fog
2024-05-04 22:25:56 -04:00
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
7811e25236
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
2024-03-23 18:29:25 -04:00
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
201ee55b9b
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
2024-03-02 18:53:51 -05:00
e1a5d82298
possible mac fix?
2024-03-02 14:58:27 -05:00
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
088b8206c1
FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
2024-02-16 21:28:13 -05:00
b91c1f796f
add max distance for biome effects. make border fog cylindrical. Fix compile error on optifine.
2024-02-12 00:49:20 -05:00
d2d28bdf8e
new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
2024-02-11 16:27:14 -05:00
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
57ffa75366
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
2024-01-11 21:38:03 -05:00
e6a0f2d65d
reimplement BIOME_TINT_WATER
2024-01-11 15:28:24 -05:00
6323326460
add "BIOME TINT WATER" setting for when "GLASS TINT" is on
2024-01-11 14:59:43 -05:00
5cac7c90a4
add handheld light distance slider. add snells window toggle. remove all traces of physics mod support.
2024-01-11 14:43:16 -05:00
4ad17fc9aa
add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
2024-01-10 19:47:27 -05:00
f47e212d86
removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default
2023-12-31 16:51:35 -05:00
d6a83f300c
tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)
2023-12-27 21:04:17 -05:00
3d58394509
re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
2023-12-27 15:04:36 -05:00
3983939d2a
indirect light glow from internal cloud light from end lightning
2023-12-22 16:19:44 -05:00
5b7fa2ce52
add bloomy particles misc setting
2023-12-21 15:21:15 -05:00
08d97f20ff
DOUBLE LAYER CLOUDS TEST 5. ALOT OF END SHADER WORK DONE. fix a few tiny issues and some tweaks here and there.
2023-12-17 22:25:26 -05:00
72709b914d
DOUBLE LAYER CLOUD TEST #2 . tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
2023-12-05 22:06:47 -05:00
d90a15e694
DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
2023-11-22 02:01:06 -05:00
634be75b20
hand shaped hole in bloom when TAAU is on
2023-11-12 16:33:31 -05:00
2a5de55319
tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues
2023-10-25 19:17:23 -04:00
a4f448987f
FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
2023-10-23 17:15:56 -04:00
1168da157d
Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader.
2023-10-10 23:02:00 -04:00
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00