238 Commits

Author SHA1 Message Date
Xonk
a4f448987f FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value. 2023-10-23 17:15:56 -04:00
Xonk
d26a29d1f2 extend sun/moon illuminance sliders 2023-10-22 15:57:26 -04:00
Xonk
5ef65d94e5 fix missing moonphase uniform 2023-10-20 21:33:13 -04:00
Xonk
eaace81958 fix mob SSS not working. added moonphase based moonlight brightness setting. 2023-10-20 21:24:50 -04:00
Xonk
410bf1cfbd Add water wave strength setting. 2023-10-20 20:34:59 -04:00
Xonk
fd0e4c45be ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension. 2023-10-20 20:26:41 -04:00
Xonk
ca39a0a6dd redo application for ambient lighting in all dimensions. fix RTAO/SSGI in end/nether 2023-10-18 17:43:29 -04:00
Xonk
e2166697ba fix little mistakes in screenspace ambient effect functions. 2023-10-17 15:34:03 -04:00
Xonk
d9d3cd0c2d tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections. 2023-10-14 23:34:52 -04:00
Xonk
87d25d0637 tweak sampling for SSAO, shadow filters. 2023-10-11 16:28:28 -04:00
Xonk
1168da157d Added resourecpack sky support. made use of iris dimensions.properties and added fallback shader. 2023-10-10 23:02:00 -04:00
Xonk
0d380bc220 tweak purkinje to only exist if exposure is high, 2023-10-08 20:22:52 -04:00
Xonk
c39a3fadb4 FIX purkinje effect 2023-10-08 17:32:46 -04:00
Sasha
32be3c4847 Added profiles (they do actually do things) 2023-10-08 16:14:46 +01:00
Xonk
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk
4d8a5105ed forgot to turn off nether debugging for fog ahaha 2023-08-06 16:15:11 -04:00
Xonk
6bea0d3cae fix fog render scaling in end/nether. fix translucents scaling wrong when TAAU is on. fix tall plants tops waving wrong. 2023-08-06 16:14:32 -04:00
Xonk
dc51a78322 add brightness slider for lit particles in misc settings. 2023-08-03 17:48:53 -04:00
Xonk
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
Xonk
cfc8722bc8 bring translucent shaders for nether and end up to speed 2023-08-02 21:43:18 -04:00
Xonk
adaa2db9e6 Fix water exploding on iris. tweak RTAO / SSGI's AO to look more like it used to in bliss v2 2023-08-02 18:31:56 -04:00
Xonk
ec7a73fefa add RTAO and SSGI in the nether and end 2023-07-31 23:31:56 -04:00
Xonk
d40b03ccbb fix AO multiplier setting for SSAO 2023-07-31 18:30:41 -04:00
Xonk
a3090da0d6 better AO strength control 2023-07-31 18:26:39 -04:00
Xonk
c13fdfa29d quick fix for GI strength 2023-07-31 18:13:30 -04:00
Xonk
bc431c7e0c Imrpove RTAO and SSGI and add the option to make them take the sky into account. 2023-07-31 18:03:50 -04:00
Xonk
b11b795160 improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether. 2023-07-30 00:26:44 -04:00
Xonk
6d73d842cf Better ambient light for the nether. slightly better specular reflection of fog for the end 2023-07-29 21:26:04 -04:00
Xonk
234b55070a undo that 2023-07-26 22:18:27 -04:00
Xonk
dab6ca1dd0 small tweak 2023-07-26 22:16:49 -04:00
Xonk
2ea9736c01 Improved nether fog. more gameplay friendly and consistent look 2023-07-26 22:03:04 -04:00
Xonk
9ddab497f4 limit plume distance to 8 chunks for nether fog 2023-07-26 13:46:45 -04:00
Xonk
d4e8104388 WIP nether shader 2023-07-26 02:10:18 -04:00
Xonk
e74823a918 Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light. 2023-07-25 22:48:08 -04:00
Xonk
148e376105 make mipmapping scale with TAAU. some tiny en_us.lang changes. make ORB_B exist again 2023-07-21 20:18:12 -04:00
Xonk
bdaa0a5cfd add hit glow effect in end and nether. make some shadow related settings more user friendly 2023-07-20 16:14:57 -04:00
Xonk
c6a2339945 add more torch multiplier values 2023-07-18 15:19:59 -04:00
Xonk
9e9f34fd40 make lit particles brighter 2023-07-17 15:47:09 -04:00
Xonk
9c63b077b4 remove candle from light list (they glow too brightly and weirdly) 2023-07-17 15:17:54 -04:00
Xonk
8489bad7bc Add option to use the old style of light leak fixing using the lightmap 2023-07-16 22:15:41 -04:00
Xonk
3ee5e1e8e0 Add back shadowDistanceRenderMul and make it toggle a max shadow bound. fix lightleaking in water, when underground 2023-07-13 22:32:40 -04:00
Xonk
0b4bf8e7c6 ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember 2023-07-12 19:29:20 -04:00
Xonk
4bdabaa2f4
Revert "added Hald CLUT option" 2023-07-11 20:00:08 -04:00
Sasha
af4c9380c2 added Hald CLUT option 2023-07-12 00:47:14 +01:00
Sasha
a943c1dc1c fixed + integrated jitter dof 2023-07-09 12:10:35 +01:00
Xonk
549c5492dc fix sun size slider and make it make sense, other small tweaks 2023-07-09 00:00:04 -04:00
Xonk
79fdbf32bb Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2023-07-08 21:19:32 -04:00
Xonk
ca1b9eb85e Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter. 2023-07-08 21:16:51 -04:00
Sasha
db2929fc62 Added option to change starting season/offset 2023-07-08 16:29:46 +01:00
Sasha
69b0be256e jitter dof (:
shadow jitter still not working
2023-07-07 22:58:36 +01:00