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8226094fb2
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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2025-03-23 21:02:40 -04:00 |
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43096d747a
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a shot in the dark to fix compile error on intel
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2025-03-18 15:03:23 -04:00 |
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faeb60f2af
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slight improvements to cloud/fog intersections
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2025-03-17 23:39:48 -04:00 |
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fa255a138d
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dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water.
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2025-03-17 22:43:25 -04:00 |
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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294ee8b6f3
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make cloud shadow strength slider work again
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2025-03-16 23:23:09 -04:00 |
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7fe056d00e
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clear compile error if only small cumulus clouds are enabled
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2025-03-12 01:21:37 -04:00 |
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3d104832db
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allow volumetric fog to intersect volumetric clouds
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2025-03-12 01:17:45 -04:00 |
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16a60466d8
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oopsi doopsi compile error fixed
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2025-03-10 22:18:36 -04:00 |
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4d05596b1d
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tweaks to cloud shadows and cloud plane fake curvature
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2025-03-10 21:44:32 -04:00 |
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329ea6dbca
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temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane
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2025-03-10 21:39:02 -04:00 |
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0bbe877f38
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add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
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2025-03-10 20:39:00 -04:00 |
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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6c41c008c0
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remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
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2025-01-15 23:08:16 -05:00 |
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5d0ff0856f
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fix tiny VL clouds issue
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2024-11-18 16:22:17 -05:00 |
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71aaebc7da
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add cloud scale for altocumulus layer
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2024-11-16 19:41:25 -05:00 |
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9145d19e46
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remove underwater distortion. make AO in sunlight also be on SSS.
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2024-11-16 01:34:37 -05:00 |
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b305de9412
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add scale setting for large/small cumulus clouds
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2024-11-15 20:56:53 -05:00 |
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b91e1b762e
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add cloud tallness settings for small/large cumulus clouds
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2024-11-15 20:29:25 -05:00 |
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cf333c73b1
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potential fix for cloud depth intersection max distance being too short for DH LODs
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2024-11-15 20:10:52 -05:00 |
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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8143c57fa2
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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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2024-07-06 21:03:31 -04:00 |
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0ccec1e817
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fix cloud horizon line when sky ground is off
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2024-06-28 16:31:31 -04:00 |
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fe459005c9
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fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
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2024-06-23 21:43:15 -04:00 |
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56ad3b059d
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add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
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2024-06-19 21:44:21 -04:00 |
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04bbc79b89
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fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
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2024-06-12 20:56:14 -04:00 |
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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dcce8e5358
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make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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2024-05-22 00:01:17 -04:00 |
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d431109ec5
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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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2024-05-16 19:56:32 -04:00 |
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4c081608ba
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fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect
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2024-05-10 12:51:13 -04:00 |
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92e766e853
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FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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2024-03-30 23:20:34 -04:00 |
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1637a994ec
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allow SSAO to interact with the hand
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2024-03-27 18:19:55 -04:00 |
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7811e25236
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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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2024-03-23 18:29:25 -04:00 |
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e0f61f0128
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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2024-03-12 17:16:30 -04:00 |
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1ea16b150a
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improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
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2024-03-01 22:48:09 -05:00 |
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0b1bef6497
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quickly fix issue with underground water
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2024-02-16 21:48:52 -05:00 |
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088b8206c1
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FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting.
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2024-02-16 21:28:13 -05:00 |
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d2d28bdf8e
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new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
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2024-02-11 16:27:14 -05:00 |
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7d65d65179
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FIX TAA when distant horizons is on. ADD DH submenus
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2024-02-10 18:10:46 -05:00 |
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1b15799911
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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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2024-02-05 16:04:37 -05:00 |
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57ffa75366
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add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
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2024-01-11 21:38:03 -05:00 |
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6d9771bb72
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improve cloud fade when "atmosphere ground" is off.
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2024-01-10 20:16:58 -05:00 |
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a891d01bed
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small tweak to that
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2024-01-10 19:49:52 -05:00 |
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4ad17fc9aa
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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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2024-01-10 19:47:27 -05:00 |
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3eb81ec185
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re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
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2024-01-09 20:53:17 -05:00 |
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841ca3559f
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fix indirect sunlight on clouds
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2024-01-01 18:36:43 -05:00 |
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be97337c7b
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add cloud shadow strength slider.
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2024-01-01 18:30:43 -05:00 |
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a646231679
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Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
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2024-01-01 17:56:59 -05:00 |
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393cc09018
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remove troll profiles, add nether fog gameplay settings/tweaks
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2024-01-01 00:05:14 -05:00 |
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a7f0ab160a
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blend altostratus clouds correct no matter their position relative to cumulus clouds
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2023-12-31 20:46:30 -05:00 |
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