34 Commits

Author SHA1 Message Date
Xonk
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
Xonk
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk
06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
Xonk
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
NULL511
1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
NULL511
cddcb40d71 glow lichen fix 2024-06-18 17:02:33 -04:00
NULL511
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
Xonk
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
Xonk
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
Xonk
23b44f78ca fix tiny issue with seasons on DH LODS 2024-05-10 14:53:39 -04:00
Xonk
4e00602b33 make seasons work on distant horizons LODS 2024-05-10 14:47:56 -04:00
Xonk
00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
NULL511
65bdde2b17 floodfill add colored candles 2024-05-04 18:02:55 -04:00
NULL511
6537c382bd remap entities 2024-05-03 23:28:46 -04:00
NULL511
c3a804b25c more lpv block mappings 2024-05-03 21:44:54 -04:00
NULL511
11f6c53699 more lpv block mappings 2024-05-03 19:15:41 -04:00
NULL511
f577d2f4dd remap block ranges; add more lpv block mappings 2024-05-03 17:50:37 -04:00
NULL511
8d80bb6d6c misc fixes; add lang 2024-05-03 14:53:31 -04:00
NULL511
8a923d8e6e use block.properties template 2024-05-03 13:39:05 -04:00
NULL511
d8b5c989e8 floodfill legacy blockId fixes 2024-05-02 18:06:40 -04:00
Xonk
92e766e853 FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
Xonk
7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
Xonk
22a5ef3e51 small fix. lower water f0 back to 0.02 2024-03-02 17:46:40 -05:00
Xonk
e1a5d82298 possible mac fix? 2024-03-02 14:58:27 -05:00
Xonk
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
Xonk
57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
Xonk
5cac7c90a4 add handheld light distance slider. add snells window toggle. remove all traces of physics mod support. 2024-01-11 14:43:16 -05:00
Xonk
2a5de55319 tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues 2023-10-25 19:17:23 -04:00
Xonk
80c310611b FIX SSS on entities 2023-10-20 20:58:33 -04:00
Xonk
feeaec78ae Fix invalid swizzling mistake. 2023-10-08 15:16:13 -04:00
Xonk
a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk
848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00